临床医生和中风幸存者关于使用远程康复结合运动游戏的经验教训:多案例研究。

Q2 Medicine
Dorra Rakia Allegue, Shane Norman Sweet, Johanne Higgins, Philippe S Archambault, Francois Michaud, William C Miller, Michel Tousignant, Dahlia Kairy
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引用次数: 2

摘要

背景:在加拿大,由于缺乏资源,中风幸存者很难获得基于社区的康复服务。VirTele是一项结合虚拟现实游戏和远程康复的个性化远程康复计划,旨在为中风幸存者提供一个机会,让他们在接受临床医生持续随访的同时,在家进行慢性上肢(UE)缺陷的康复。目的:我们旨在确定临床医生在VirTele干预期间使用的行为和动机技术,探索中风幸存者赋权的指标,并调查中风幸存者和临床医生使用VirTele的决定因素。方法:这项多病例研究涉及3名患有慢性UE缺陷的中风幸存者和他们各自的临床医生(物理治疗师),他们参加了VirTele干预,这是一项为期2个月的远程康复干预,使用非沉浸式虚拟现实游戏和远程康复,旨在改善卒中幸存者的UE缺陷。研究参与者可以自主使用Jintronix exergames,并被要求每周使用5次,每次30分钟。VirTele干预包括每周1至3次与临床医生进行1小时的视频会议,在此期间,临床医生进行动机性访谈,监督中风幸存者使用游戏,并通过日常生活活动监测他们使用受影响的UE。在VirTele干预结束后4至5周,对临床医生和中风幸存者进行半定向访谈。所有采访都有录音记录,并逐字抄写。通过数据和理论之间的动态互动,进行溯因性主题分析,以产生新的想法。结果:3例脑卒中幸存者(n= 2,67%,女性,n= 1,33%,男性),平均年龄58.8 (SD 19.4)岁,2名物理治疗师参与了研究。从定性分析中得出了VirTele使用的五个主要决定因素,即技术性能(有用性和对游戏的感知),努力(易用性),家庭支持(鼓励),促进者(考虑中风幸存者的安全以及对指令的信任和理解)和挑战(误解和游戏限制)。在VirTele干预期间,两位临床医生都使用了动机和行为技术来支持自主性、能力和连通性。所有这些属性都反映为中风幸存者的赋权指标。本文还提供了使用远程康复结合游戏的经验教训,这些经验教训将与其他研究人员和情况有关。结论:这一多案例研究首次揭示了动机性访谈对脑卒中幸存者在使用受影响的UE时对游戏的依从性和行为改变的影响。关于护理人员在使用VirTele干预时所扮演的支持性角色和临床医生所承担的新责任的经验教训,可以通过远程康复来使用exergames。这些经验教训也将成为指导实施类似干预措施的模式。国际注册报告标识符(irrid): RR2-10.2196/14629。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Lessons Learned From Clinicians and Stroke Survivors About Using Telerehabilitation Combined With Exergames: Multiple Case Study.

Lessons Learned From Clinicians and Stroke Survivors About Using Telerehabilitation Combined With Exergames: Multiple Case Study.

Background: In Canada, stroke survivors have difficulty accessing community-based rehabilitation services because of a lack of resources. VirTele, a personalized remote rehabilitation program combining virtual reality exergames and telerehabilitation, was developed to provide stroke survivors an opportunity to pursue rehabilitation of their chronic upper extremity (UE) deficits at home while receiving ongoing follow-up from a clinician.

Objective: We aimed to identify the behavioral and motivational techniques used by clinicians during the VirTele intervention, explore the indicators of empowerment among stroke survivors, and investigate the determinants of VirTele use among stroke survivors and clinicians.

Methods: This multiple case study involved 3 stroke survivors with chronic UE deficits and their respective clinicians (physiotherapists) who participated in the VirTele intervention, a 2-month remote rehabilitation intervention that uses nonimmersive virtual reality exergames and telerehabilitation aimed at improving UE deficits in stroke survivors. Study participants had autonomous access to Jintronix exergames and were asked to use them for 30 minutes, 5 times a week. The VirTele intervention included 1-hour videoconference sessions with a clinician 1 to 3 times a week, during which the clinician engaged in motivational interviewing, supervised the stroke survivors' use of the exergames, and monitored their use of the affected UE through activities of daily living. Semidirected interviews were conducted with the clinicians and stroke survivors 4 to 5 weeks after the end of the VirTele intervention. All interviews were audiorecorded and transcribed verbatim. An abductive thematic analysis was conducted to generate new ideas through a dynamic interaction between data and theory.

Results: Three stroke survivors (n=2, 67%, women and n=1, 33%, man), with a mean age of 58.8 (SD 19.4) years, and 2 physiotherapists participated in the study. Five major determinants of VirTele use emerged from the qualitative analyses, namely technology performance (usefulness and perception of exergames), effort (ease of use), family support (encouragement), facilitators (considerations of the stroke survivors' safety as well as trust and understanding of instructions), and challenges (miscommunication and exergame limits). During the VirTele intervention, both clinicians used motivational and behavioral techniques to support autonomy, competence, and connectivity. All these attributes were reflected as empowerment indicators in the stroke survivors. Lessons learned from using telerehabilitation combined with exergames are provided, which will be relevant to other researchers and contexts.

Conclusions: This multiple case study provides a first glimpse into the impact that motivational interviewing can have on adherence to exergames and changes in behavior in the use of the affected UE in stroke survivors. Lessons learned regarding the supportive role caregivers play and the new responsibilities clinicians have when using the VirTele intervention may inform the use of exergames via telerehabilitation. These lessons will also serve as a model to guide the implementation of similar interventions.

International registered report identifier (irrid): RR2-10.2196/14629.

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CiteScore
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