二维触摸指向建模

Yu-Jung Ko, Hang Zhao, Yoonsang Kim, I V Ramakrishnan, Shumin Zhai, Xiaojun Bi
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引用次数: 0

摘要

触摸指向建模对于触摸屏界面的开发和研究至关重要,因为指向是用户在触摸屏设备上执行的最基本、最常见的触摸操作之一。Finger-Fitts 定律 [4] 将传统的 Fitts 定律修正为手指触摸的一维(一维)指向模型,明确考虑了原 Fitts 定律中未考虑的胖手指模糊性(绝对误差)问题。我们通过解决两个关键问题,将 Finger-Fitts 定律推广到二维触摸指向。首先,我们扩展了两种最成功的二维菲茨定律形式,以适应手指的模糊性。其次,我们发现使用标称目标宽度和高度是一种概念简单而有效的方法,可用于定义二维触摸指向在不同运动方向上的振幅和方向限制。评估结果表明,我们推导出的二维手指-菲茨定律模型既有原则性,又很强大。具体来说,根据回归系数和模型选择信息标准(如阿凯克信息标准)(考虑参数数量),它们的表现优于现有的二维菲茨定律。最后,二维菲茨定律还促进了我们对触摸指向的理解,从而成为触摸界面设计的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling Two Dimensional Touch Pointing.

Modeling touch pointing is essential to touchscreen interface development and research, as pointing is one of the most basic and common touch actions users perform on touchscreen devices. Finger-Fitts Law [4] revised the conventional Fitts' law into a 1D (one-dimensional) pointing model for finger touch by explicitly accounting for the fat finger ambiguity (absolute error) problem which was unaccounted for in the original Fitts' law. We generalize Finger-Fitts law to 2D touch pointing by solving two critical problems. First, we extend two of the most successful 2D Fitts law forms to accommodate finger ambiguity. Second, we discovered that using nominal target width and height is a conceptually simple yet effective approach for defining amplitude and directional constraints for 2D touch pointing across different movement directions. The evaluation shows our derived 2D Finger-Fitts law models can be both principled and powerful. Specifically, they outperformed the existing 2D Fitts' laws, as measured by the regression coefficient and model selection information criteria (e.g., Akaike Information Criterion) considering the number of parameters. Finally, 2D Finger-Fitts laws also advance our understanding of touch pointing and thereby serve as the basis for touch interface designs.

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