对沉浸式虚拟现实环境中获得的眼动跟踪和动作捕捉数据进行后处理整合和半自动分析,以测量视觉运动整合。

Haylie L Miller, Ian R Zurutuza, Nicholas E Fears, Suleyman O Polat, Rodney D Nielsen
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引用次数: 0

摘要

移动眼动跟踪和运动捕捉技术可以产生丰富的、可精确量化的数据,有助于我们了解任务执行过程中视觉和运动过程之间的关系。然而,这些系统很少结合起来使用,部分原因是后期处理和分析需要大量的时间和人力资源。计算机视觉领域的最新进展为更高效的处理和分析解决方案打开了大门。我们开发了一个后处理管道,用于整合移动眼球跟踪和全身运动捕捉数据。这些系统同时用于测量沉浸式虚拟环境中的视觉运动整合。我们的方法能够计算三维注视矢量,该矢量可使用统一坐标系映射到虚拟环境中参与者的身体位置和物体。这种方法可用于其他配置,并能在可控、可重复的环境中执行视觉运动任务时更有效地分析眼睛、头部和身体的共同运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Post-processing integration and semi-automated analysis of eye-tracking and motion-capture data obtained in immersive virtual reality environments to measure visuomotor integration.

Mobile eye-tracking and motion-capture techniques yield rich, precisely quantifiable data that can inform our understanding of the relationship between visual and motor processes during task performance. However, these systems are rarely used in combination, in part because of the significant time and human resources required for post-processing and analysis. Recent advances in computer vision have opened the door for more efficient processing and analysis solutions. We developed a post-processing pipeline to integrate mobile eye-tracking and full-body motion-capture data. These systems were used simultaneously to measure visuomotor integration in an immersive virtual environment. Our approach enables calculation of a 3D gaze vector that can be mapped to the participant's body position and objects in the virtual environment using a uniform coordinate system. This approach is generalizable to other configurations, and enables more efficient analysis of eye, head, and body movements together during visuomotor tasks administered in controlled, repeatable environments.

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