网络游戏在焦虑和抑郁之间关系中的作用:一项初步的横断面研究

IF 2.8 3区 医学 Q2 PSYCHIATRY
Vasileios Stavropoulos, Jeremy Vassallo, Tyrone Leonard Burleigh, Rapson Gomez, Michelle Colder Carras
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引用次数: 13

摘要

人们认为,人们需要逃避现实生活中的痛苦或心理健康症状,从而产生抑郁情绪,从而导致网络游戏成瘾。然而,适度参与网络游戏也被建议提供缓解,从而改善一个人的情绪。本研究旨在阐明网络游戏和性别在焦虑和抑郁之间关系中的作用。方法对964名网络游戏玩家进行抽样调查。采用网络游戏障碍量表(IGD9S-SF)对网络游戏障碍进行评估。采用抑郁、焦虑和压力量表21项(DASS-21)评估焦虑和抑郁症状。结果对性别对游戏障碍、焦虑和抑郁关系的影响进行回归、调节和调节分析,发现焦虑症状对抑郁症状有显著影响,焦虑和网络游戏障碍对抑郁症状有显著交互作用。研究结果支持这样一种理论,即尽管焦虑的游戏玩家有更高的抑郁风险,但这种风险会被较低的游戏紊乱症状所缓冲,并随着游戏紊乱症状的加剧而加剧。研究结果表明,网络游戏在焦虑和抑郁之间具有双重作用,这取决于一个人的游戏症状紊乱的强度。通过关注游戏玩家的参与程度和任何游戏障碍症状,考虑网络游戏对焦虑玩家的影响,可以优化抑郁症的预防和干预方案。进一步的研究应该包括临床样本,以更好地了解这种相互作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The role of internet gaming in the association between anxiety and depression: A preliminary cross-sectional study

Background

Disordered Internet gaming is thought to be perpetuated by one's need to escape their real-life distress or mental health symptoms, which may in turn generate depressive feelings. Nevertheless, moderate engagement with Internet games has also been suggested to provide relief, thus improving one's mood. This study aspires to clarify the contribution of Internet gaming and gender in the association between anxiety and depression.

Methods

A large sample of Internet gamers (N = 964) were recruited online. Disordered Internet gaming was assessed with the Internet Gaming Disorder Scale, 9 Items Short Form (IGD9S-SF). Anxiety and depression symptoms were assessed using the Depression, Anxiety and Stress Scale, 21 items (DASS-21).

Results

Regression, moderation and moderated moderation analyses accounting for the effects of gender on the relationship between disordered gaming, anxiety, and depression found a significant effect for anxiety symptoms on depression symptoms and a significant interaction between anxiety and Internet gaming disorder on depression symptoms. Findings support the theory that although anxious gamers bear a higher depression risk, this is buffered with lower and exacerbated with higher disordered gaming symptoms.

Conclusion

Findings suggest a dual role of Internet gaming in the association between anxiety and depression, depending on the intensity of one's disordered gaming symptoms. Depression prevention and intervention protocols should be optimized by considering the effects of Internet gaming among anxious gamers by focusing on the intensity of a gamer's involvement and any gaming disorder symptoms. Further research should include clinical samples to better understand this interaction.

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来源期刊
CiteScore
7.80
自引率
0.00%
发文量
17
审稿时长
>12 weeks
期刊介绍: Asia-Pacific Psychiatry is an international psychiatric journal focused on the Asia and Pacific Rim region, and is the official journal of the Pacific Rim College of Psychiatrics. Asia-Pacific Psychiatry enables psychiatric and other mental health professionals in the region to share their research, education programs and clinical experience with a larger international readership. The journal offers a venue for high quality research for and from the region in the face of minimal international publication availability for authors concerned with the region. This includes findings highlighting the diversity in psychiatric behaviour, treatment and outcome related to social, ethnic, cultural and economic differences of the region. The journal publishes peer-reviewed articles and reviews, as well as clinically and educationally focused papers on regional best practices. Images, videos, a young psychiatrist''s corner, meeting reports, a journal club and contextual commentaries differentiate this journal from existing main stream psychiatry journals that are focused on other regions, or nationally focused within countries of Asia and the Pacific Rim.
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