在使用肌电控制手时,在有和没有振动触觉反馈的双任务范例中的视觉运动行为和表现。

Eitan Raveh, Jason Friedman, Sigal Portnoy
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引用次数: 19

摘要

义肢使用者在进行日常生活活动(adl)时,由于缺乏感觉反馈,将视觉注意力分配到义肢上。双重任务分配存在视觉注意力竞争,并可能影响adl的表现。振动触觉反馈(VTF)是一种为义肢使用者提供触觉反馈的常用方法。然而,在运动双任务范式下,添加VTF对视觉注意和表现的影响尚未得到研究。我们的目的是比较在运动双任务范式下,使用二进制VTF和不使用VTF时adl的视觉注意力和表现。43名身体健全的受试者(年龄26±6.6岁)在右手上安装了一只肌电控制的手。这项双重任务包括用左手玩电脑游戏,同时用假手操纵物体。这是在两个条件的平衡顺序中进行的,有和没有VTF。眼球追踪器监测视觉注意力,同时记录完成每项任务的时间和虚拟汽车越野的时间。在两种情况下,视觉注意和表现时间没有显著差异。建议对义肢使用者添加VTF进行进一步的检查,以中断视觉反馈和基本的抓取任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visuomotor behaviors and performance in a dual-task paradigm with and without vibrotactile feedback when using a myoelectric controlled hand.

Prosthesis users allocate visual attention to their prosthetic hand while performing activities of daily living (ADLs), due to absence of sensory feedback. Dual-task assignments present competition for visual attention and may affect the performance of ADLs. Vibrotactile feedback (VTF) is a frequently-used method to provide prosthesis users with tactile feedback. However, the effect of adding VTF on visual attention and performance in a motor dual-task paradigm has not been investigated. Our aim was to compare visual attention and performance during ADLs in a motor dual-task paradigm when using binary VTF and without using VTF. Forty-three able-bodied subjects (age 26 ± 6.6 years) had a myoelectric-controlled hand attached to their right hand. The dual task comprised of a computer game played with the left hand, while manipulating objects with the artificial hand. This was performed with and without VTF in a counter-balanced order of two conditions. An eye-tracker monitored visual attention, while time to complete each task and the time the virtual car went off-road were recorded. No significant differences were found in visual attention or in performance time between the two conditions. Further examination of adding VTF to prosthesis users is recommended, with disrupted visual feedback and basic grasping tasks.

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