低成本虚拟现实手和手臂康复游戏的可用性评估。

Q Medicine
Na Jin Seo, Jayashree Arun Kumar, Pilwon Hur, Vincent Crocher, Binal Motawar, Kishor Lakshminarayanan
{"title":"低成本虚拟现实手和手臂康复游戏的可用性评估。","authors":"Na Jin Seo,&nbsp;Jayashree Arun Kumar,&nbsp;Pilwon Hur,&nbsp;Vincent Crocher,&nbsp;Binal Motawar,&nbsp;Kishor Lakshminarayanan","doi":"10.1682/JRRD.2015.03.0045","DOIUrl":null,"url":null,"abstract":"<p><p>The emergence of lower-cost motion tracking devices enables home-based virtual reality rehabilitation activities and increased accessibility to patients. Currently, little documentation on patients' expectations for virtual reality rehabilitation is available. This study surveyed 10 people with stroke for their expectations of virtual reality rehabilitation games. This study also evaluated the usability of three lower-cost virtual reality rehabilitation games using a survey and House of Quality analysis. The games (kitchen, archery, and puzzle) were developed in the laboratory to encourage coordinated finger and arm movements. Lower-cost motion tracking devices, the P5 Glove and Microsoft Kinect, were used to record the movements. People with stroke were found to desire motivating and easy-to-use games with clinical insights and encouragement from therapists. The House of Quality analysis revealed that the games should be improved by obtaining evidence for clinical effectiveness, including clinical feedback regarding improving functional abilities, adapting the games to the user's changing functional ability, and improving usability of the motion-tracking devices. This study reports the expectations of people with stroke for rehabilitation games and usability analysis that can help guide development of future games.</p>","PeriodicalId":50065,"journal":{"name":"Journal of Rehabilitation Research and Development","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2016-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1682/JRRD.2015.03.0045","citationCount":"46","resultStr":"{\"title\":\"Usability evaluation of low-cost virtual reality hand and arm rehabilitation games.\",\"authors\":\"Na Jin Seo,&nbsp;Jayashree Arun Kumar,&nbsp;Pilwon Hur,&nbsp;Vincent Crocher,&nbsp;Binal Motawar,&nbsp;Kishor Lakshminarayanan\",\"doi\":\"10.1682/JRRD.2015.03.0045\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>The emergence of lower-cost motion tracking devices enables home-based virtual reality rehabilitation activities and increased accessibility to patients. Currently, little documentation on patients' expectations for virtual reality rehabilitation is available. This study surveyed 10 people with stroke for their expectations of virtual reality rehabilitation games. This study also evaluated the usability of three lower-cost virtual reality rehabilitation games using a survey and House of Quality analysis. The games (kitchen, archery, and puzzle) were developed in the laboratory to encourage coordinated finger and arm movements. Lower-cost motion tracking devices, the P5 Glove and Microsoft Kinect, were used to record the movements. People with stroke were found to desire motivating and easy-to-use games with clinical insights and encouragement from therapists. The House of Quality analysis revealed that the games should be improved by obtaining evidence for clinical effectiveness, including clinical feedback regarding improving functional abilities, adapting the games to the user's changing functional ability, and improving usability of the motion-tracking devices. This study reports the expectations of people with stroke for rehabilitation games and usability analysis that can help guide development of future games.</p>\",\"PeriodicalId\":50065,\"journal\":{\"name\":\"Journal of Rehabilitation Research and Development\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1682/JRRD.2015.03.0045\",\"citationCount\":\"46\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Rehabilitation Research and Development\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1682/JRRD.2015.03.0045\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q\",\"JCRName\":\"Medicine\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Rehabilitation Research and Development","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1682/JRRD.2015.03.0045","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q","JCRName":"Medicine","Score":null,"Total":0}
引用次数: 46

摘要

低成本运动跟踪设备的出现使基于家庭的虚拟现实康复活动成为可能,并增加了患者的可及性。目前,关于患者对虚拟现实康复的期望的文献很少。这项研究调查了10名中风患者对虚拟现实康复游戏的期望。本研究还通过调查和House of Quality分析评估了三款低成本虚拟现实康复游戏的可用性。这些游戏(厨房、射箭和拼图)是在实验室开发的,旨在鼓励手指和手臂的协调运动。低成本的运动追踪设备,P5 Glove和微软Kinect,被用来记录运动。研究发现,中风患者更喜欢具有临床洞察力和治疗师鼓励的、具有激励性和易于使用的游戏。House of Quality分析显示,游戏应该通过获得临床有效性的证据来改进,包括关于提高功能能力的临床反馈,使游戏适应用户不断变化的功能能力,以及提高动作跟踪设备的可用性。本研究报告了中风患者对康复类游戏的期望,并通过可用性分析帮助指导未来游戏的开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Usability evaluation of low-cost virtual reality hand and arm rehabilitation games.

Usability evaluation of low-cost virtual reality hand and arm rehabilitation games.

Usability evaluation of low-cost virtual reality hand and arm rehabilitation games.

The emergence of lower-cost motion tracking devices enables home-based virtual reality rehabilitation activities and increased accessibility to patients. Currently, little documentation on patients' expectations for virtual reality rehabilitation is available. This study surveyed 10 people with stroke for their expectations of virtual reality rehabilitation games. This study also evaluated the usability of three lower-cost virtual reality rehabilitation games using a survey and House of Quality analysis. The games (kitchen, archery, and puzzle) were developed in the laboratory to encourage coordinated finger and arm movements. Lower-cost motion tracking devices, the P5 Glove and Microsoft Kinect, were used to record the movements. People with stroke were found to desire motivating and easy-to-use games with clinical insights and encouragement from therapists. The House of Quality analysis revealed that the games should be improved by obtaining evidence for clinical effectiveness, including clinical feedback regarding improving functional abilities, adapting the games to the user's changing functional ability, and improving usability of the motion-tracking devices. This study reports the expectations of people with stroke for rehabilitation games and usability analysis that can help guide development of future games.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
1.64
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信