{"title":"沉浸式虚拟环境的场景运动阈值与角度头部运动相关。","authors":"Jason Jerald, Frank Steinicke, Mary Whitton","doi":"10.1109/ACHI.2009.40","DOIUrl":null,"url":null,"abstract":"<p><p>To better understand motion perception in immersive virtual environments, we conducted a user study to quantify perception of scene motion as subjects yawed their heads. We measured psychometric functions of scene-velocity thresholds for different head motions and then extracted 75% thresholds, creating scene-velocity thresholds as functions of three measures of head motion: 1) Angular Range, 2) Peak Angular Velocity, 3) and Peak Angular Acceleration. We also measured scene-velocity thresholds for four phases of head motion: 1) the Start of the head turn, 2) the Center of the head turn, 3) the End of the head turn, 4) and All of the head turn. Scene-velocity thresholds increased as head motion increased for all tested conditions.</p>","PeriodicalId":90777,"journal":{"name":"ACHI ... the ... International Conference on Advances in Computer-Human Interactions","volume":"2009 ","pages":"69-74"},"PeriodicalIF":0.0000,"publicationDate":"2009-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/ACHI.2009.40","citationCount":"6","resultStr":"{\"title\":\"Scene-Motion Thresholds Correlate with Angular Head Motions for Immersive Virtual Environments.\",\"authors\":\"Jason Jerald, Frank Steinicke, Mary Whitton\",\"doi\":\"10.1109/ACHI.2009.40\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>To better understand motion perception in immersive virtual environments, we conducted a user study to quantify perception of scene motion as subjects yawed their heads. We measured psychometric functions of scene-velocity thresholds for different head motions and then extracted 75% thresholds, creating scene-velocity thresholds as functions of three measures of head motion: 1) Angular Range, 2) Peak Angular Velocity, 3) and Peak Angular Acceleration. We also measured scene-velocity thresholds for four phases of head motion: 1) the Start of the head turn, 2) the Center of the head turn, 3) the End of the head turn, 4) and All of the head turn. Scene-velocity thresholds increased as head motion increased for all tested conditions.</p>\",\"PeriodicalId\":90777,\"journal\":{\"name\":\"ACHI ... the ... International Conference on Advances in Computer-Human Interactions\",\"volume\":\"2009 \",\"pages\":\"69-74\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1109/ACHI.2009.40\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACHI ... the ... International Conference on Advances in Computer-Human Interactions\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ACHI.2009.40\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACHI ... the ... International Conference on Advances in Computer-Human Interactions","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACHI.2009.40","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Scene-Motion Thresholds Correlate with Angular Head Motions for Immersive Virtual Environments.
To better understand motion perception in immersive virtual environments, we conducted a user study to quantify perception of scene motion as subjects yawed their heads. We measured psychometric functions of scene-velocity thresholds for different head motions and then extracted 75% thresholds, creating scene-velocity thresholds as functions of three measures of head motion: 1) Angular Range, 2) Peak Angular Velocity, 3) and Peak Angular Acceleration. We also measured scene-velocity thresholds for four phases of head motion: 1) the Start of the head turn, 2) the Center of the head turn, 3) the End of the head turn, 4) and All of the head turn. Scene-velocity thresholds increased as head motion increased for all tested conditions.