音频触觉视频游戏培养盲人学习者的寻路技能。

Jaime Sánchez, Marcia de Borba Campos, Matías Espinoza, Lotfi B Merabet
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引用次数: 20

摘要

交互式数字技术目前正在作为教育和技能发展的新工具而发展。《Audiopolis》是一款基于音频和触觉的视频游戏,旨在培养盲人的定向和移动技能。我们通过评估在室内和室外虚拟空间中进行的一系列行为任务的表现,评估了玩电子游戏对运维技能的认知影响。我们的研究结果表明,使用Audiopolis对失明学龄学习者的操作与维护技能的发展和使用有积极的影响。讨论了听觉和触觉信息对学习的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind.

Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind.

Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind.

Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind.

Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.

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