在儿童和青少年精神病学中使用虚拟世界进行角色扮演模拟:一项评估研究。

Aaron K Vallance, Ashish Hemani, Victoria Fernandez, Daniel Livingstone, Kerri McCusker, Maria Toro-Troconis
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引用次数: 25

摘要

目的与方法采用角色扮演模拟的临床评估教学模式。在计算机实验室里,教学和研究是依次进行的。10名医学生被分成两个在线小组教学课程。学生扮演临床医生的化身,老师扮演有自杀倾向的青少年的化身。问卷调查和焦点小组方法评估参与者对学习经验的态度。定量数据采用SPSS进行分析,定性数据采用名义分组和专题分析。结果与面对面的角色扮演相比,参与者报告了精神病学技能/知识的改善,表达了更少的焦虑和更多的享受。数据证明了模拟器保真度和感知效用之间的正相关关系。一些参与者对其他学习方法和非语言交流的附加价值表示关注。研究表明,虚拟世界可以成功地进行角色扮演模拟,被学生视为一种有用的学习方法。远程学习的潜力将使授课不受地理距离和边界的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study.

Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study.

Aims and method To develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as clinician avatars and the teacher played a suicidal adolescent avatar. Questionnaire and focus-group methodology evaluated participants' attitudes to the learning experience. Quantitative data were analysed using SPSS, qualitative data through nominal-group and thematic analyses. Results Participants reported improvements in psychiatric skills/knowledge, expressing less anxiety and more enjoyment than role-playing face to face. Data demonstrated a positive relationship between simulator fidelity and perceived utility. Some participants expressed concern about added value over other learning methods and non-verbal communication. Clinical implications The study shows that virtual worlds can successfully host role play simulation, valued by students as a useful learning method. The potential for distance learning would allow delivery irrespective of geographical distance and boundaries.

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