欧洲青少年的食物消费和基于屏幕的久坐行为:HELENA研究。

Alba M Santaliestra-Pasías, Theodora Mouratidou, Vera Verbestel, Inge Huybrechts, Frederic Gottrand, Cinzia Le Donne, Magdalena Cuenca-García, Ligia E Díaz, Anthony Kafatos, Yannis Manios, Dénes Molnar, Michael Sjöström, Kurt Widhalm, Ilse De Bourdeaudhuij, Luis A Moreno
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引用次数: 73

摘要

目的:研究欧洲青少年在不同久坐行为上花费的时间与特定食物和饮料种类的消费之间的关系。设计:数据来自欧洲青少年营养健康生活方式横断面研究。环境:八个调查中心(雅典、多特蒙德、根特、里尔、罗马、斯德哥尔摩、维也纳和萨拉戈萨)。参与者:共有2202名参与者(45.5%的男孩),年龄在12岁半到17岁半之间。主要结果测量:通过标准化的自我报告问卷收集的久坐行为信息(工作日和周末),包括看电视,玩电脑和视频游戏,使用互联网学习或娱乐,以及学习。所选组的食品和饮料消费数据通过2次非连续24小时召回获得。结果:报告每天看电视、玩电脑游戏和使用互联网进行娱乐超过4小时的男孩(周末)更有可能饮用含糖饮料(优势比[OR], 1.83 [95% CI, 1.21-2.75];1.99 (1.31 - -3.01);和1.73[1.03-2.91]),而在工作日吃水果的可能性(分别为0.39[0.21-0.72]、0.37[0.18-0.77]和0.39[0.19-0.78])低于每天吃水果少于2小时的人。女孩每天花更多的时间看电视、玩电脑或视频游戏(工作日),玩电脑游戏或上网娱乐(周末)更有可能喝含糖饮料(or, 1.89 [95% CI, 1.21-2.94];1.57 (1.00 - -2.46);2.14 (1.16 - -3.97);(分别为2.30[1.24-4.28])和较少(工作日)(分别为0.43[0.23-0.80]、0.40[0.19-0.83]、0.37[0.14-0.94]和0.42[0.20-0.85])。结论:青少年时期看电视、使用电脑和互联网的时间增加,摄入含糖饮料的几率增加,摄入水果的几率降低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Food consumption and screen-based sedentary behaviors in European adolescents: the HELENA study.
OBJECTIVE To examine the association between time spent on different sedentary behaviors and consumption of certain food and beverage groups in a sample of European adolescents. DESIGN Data from the Healthy Lifestyle in Europe by Nutrition in Adolescence Cross-sectional Study. SETTING Eight survey centers (Athens, Dortmund, Ghent, Lille, Rome, Stockholm, Vienna, and Zaragoza). PARTICIPANTS A total of 2202 participants (45.5% boys) aged 12½ to 17½ years. MAIN OUTCOME MEASURES Information on sedentary behaviors (weekdays and weekends) collected via a standardized self-reported questionnaire, including watching television, playing computer and video games, using the Internet for studying or recreation, and studying. Food and beverage consumption data of selected groups were obtained using 2 nonconsecutive 24-hour recalls. RESULTS Boys reporting more than 4 h/d of watching television, playing computer games, and using the Internet for recreation were more likely to consume sweetened beverages (weekends) (odds ratio [OR], 1.83 [95% CI, 1.21-2.75]; 1.99 [1.31-3.01]; and 1.73 [1.03-2.91], respectively), and less likely to consume fruit (weekdays) (0.39 [0.21-0.72], 0.37 [0.18-0.77], and 0.39 [0.19-0.78], respectively) than those who spent less than 2 h/d. Girls spending more time per day watching television and playing computer or video games (weekdays) and playing computer games or surfing the Internet for recreation (weekends) were more likely to drink sweetened beverages (OR, 1.89 [95% CI, 1.21-2.94]; 1.57 [1.00-2.46]; 2.14 [1.16-3.97]; and 2.30 [1.24-4.28], respectively) and less likely to consume fruit (weekdays) (0.43 [0.23-0.80], 0.40 [0.19-0.83], 0.37 [0.14-0.94], and 0.42 [0.20-0.85], respectively) than those who spent less than 2 h/d. CONCLUSION Increased television viewing and computer and Internet use during adolescence is associated with higher odds of consumption of sweetened beverages and lower odds of fruit consumption.
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