基于物理的表面纹理合成及其耦合有限元系统。

Chandrajit Bajaj, Yongjie Zhang, Guoliang Xu
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引用次数: 0

摘要

本文描述了一种稳定、鲁棒的有限元求解器,用于任意流形表面上基于物理的纹理合成。本文采用基于伽辽金的有限元法求解了反应扩散方程和各向异性扩散方程。该方法避免了传统纹理映射技术经常引起的变形和不连续,特别是对于任意流形表面。通过在控制微分方程中选择不同的控制参数值,获得多种纹理,并通过对输入曲面网格中的噪声进行滤波,生成质量增强的纹理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physically-based Surface Texture Synthesis Using a Coupled Finite Element System.

This paper describes a stable and robust finite element solver for physically-based texture synthesis over arbitrary manifold surfaces. Our approach solves the reaction-diffusion equation coupled with an anisotropic diffusion equation over surfaces, using a Galerkin based finite element method (FEM). This method avoids distortions and discontinuities often caused by traditional texture mapping techniques, especially for arbitrary manifold surfaces. Several varieties of textures are obtained by selecting different values of control parameters in the governing differential equations, and furthermore enhanced quality textures are generated by fairing out noise in input surface meshes.

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