光流在引起运动轨迹自适应修正方面优于视觉场景极性

Y. Nomura , A.P. Mulavara , J.T. Richards , R. Brady , J.J. Bloomberg
{"title":"光流在引起运动轨迹自适应修正方面优于视觉场景极性","authors":"Y. Nomura ,&nbsp;A.P. Mulavara ,&nbsp;J.T. Richards ,&nbsp;R. Brady ,&nbsp;J.J. Bloomberg","doi":"10.1016/j.cogbrainres.2005.08.012","DOIUrl":null,"url":null,"abstract":"<div><p>Locomotion and posture are influenced and controlled by vestibular, visual and somatosensory information. Optic flow and scene polarity are two characteristics of a visual scene that have been identified as being critical in how they affect perceived body orientation and self motion. The goal of this study was to determine the role of optic flow and visual scene polarity on adaptive modification in locomotor trajectory. An object is said to have visual polarity, or to be “visually polarized”, when it contains an identifiable principal axis with one end distinct from the other. Two computer-generated virtual reality scenes were shown to subjects during 20 min of treadmill walking. One scene was a highly polarized scene, while the other was composed of objects displayed in a non-polarized fashion. Both virtual scenes depicted constant rate self motion equivalent to walking counterclockwise around the perimeter of a room. Subjects performed Stepping Tests blindfolded before and after scene exposure to assess adaptive changes in locomotor trajectory. Subjects showed a significant difference in heading direction, between pre- and post-adaptation Stepping Tests, when exposed to either scene during treadmill walking. However, there was no significant difference in the subjects' heading direction between the two visual scene polarity conditions. Therefore, it was inferred from these data that optic flow has a greater role than visual polarity in influencing adaptive locomotor function.</p></div>","PeriodicalId":100287,"journal":{"name":"Cognitive Brain Research","volume":"25 3","pages":"Pages 624-631"},"PeriodicalIF":0.0000,"publicationDate":"2005-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.cogbrainres.2005.08.012","citationCount":"28","resultStr":"{\"title\":\"Optic flow dominates visual scene polarity in causing adaptive modification of locomotor trajectory\",\"authors\":\"Y. Nomura ,&nbsp;A.P. Mulavara ,&nbsp;J.T. Richards ,&nbsp;R. Brady ,&nbsp;J.J. Bloomberg\",\"doi\":\"10.1016/j.cogbrainres.2005.08.012\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Locomotion and posture are influenced and controlled by vestibular, visual and somatosensory information. Optic flow and scene polarity are two characteristics of a visual scene that have been identified as being critical in how they affect perceived body orientation and self motion. The goal of this study was to determine the role of optic flow and visual scene polarity on adaptive modification in locomotor trajectory. An object is said to have visual polarity, or to be “visually polarized”, when it contains an identifiable principal axis with one end distinct from the other. Two computer-generated virtual reality scenes were shown to subjects during 20 min of treadmill walking. One scene was a highly polarized scene, while the other was composed of objects displayed in a non-polarized fashion. Both virtual scenes depicted constant rate self motion equivalent to walking counterclockwise around the perimeter of a room. Subjects performed Stepping Tests blindfolded before and after scene exposure to assess adaptive changes in locomotor trajectory. Subjects showed a significant difference in heading direction, between pre- and post-adaptation Stepping Tests, when exposed to either scene during treadmill walking. However, there was no significant difference in the subjects' heading direction between the two visual scene polarity conditions. Therefore, it was inferred from these data that optic flow has a greater role than visual polarity in influencing adaptive locomotor function.</p></div>\",\"PeriodicalId\":100287,\"journal\":{\"name\":\"Cognitive Brain Research\",\"volume\":\"25 3\",\"pages\":\"Pages 624-631\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1016/j.cogbrainres.2005.08.012\",\"citationCount\":\"28\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cognitive Brain Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0926641005002326\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Brain Research","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0926641005002326","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 28

摘要

运动和姿势受前庭、视觉和体感信息的影响和控制。光流和场景极性是视觉场景的两个特征,它们在如何影响感知的身体方向和自我运动方面被认为是至关重要的。本研究的目的是确定光流和视觉场景极性在运动轨迹自适应修正中的作用。一个物体被称为具有视觉极性,或“视觉极化”,当它包含一个可识别的主轴与另一端不同。在20分钟的跑步机上行走过程中,研究人员向受试者展示了两个电脑生成的虚拟现实场景。一个场景是高度极化的场景,而另一个是由以非极化方式展示的物体组成的。这两个虚拟场景都描绘了恒定速率的自我运动,相当于绕着房间的圆周逆时针行走。受试者在场景暴露前后蒙眼进行步进测试,以评估运动轨迹的适应性变化。当受试者在跑步机上行走时,暴露于任何一种场景时,在适应前和适应后的步伐测试中,受试者在前进方向上表现出显著差异。然而,在两种视觉场景极性条件下,受试者的朝向没有显著差异。因此,从这些数据推断,光流比视觉极性在影响自适应运动功能方面的作用更大。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optic flow dominates visual scene polarity in causing adaptive modification of locomotor trajectory

Locomotion and posture are influenced and controlled by vestibular, visual and somatosensory information. Optic flow and scene polarity are two characteristics of a visual scene that have been identified as being critical in how they affect perceived body orientation and self motion. The goal of this study was to determine the role of optic flow and visual scene polarity on adaptive modification in locomotor trajectory. An object is said to have visual polarity, or to be “visually polarized”, when it contains an identifiable principal axis with one end distinct from the other. Two computer-generated virtual reality scenes were shown to subjects during 20 min of treadmill walking. One scene was a highly polarized scene, while the other was composed of objects displayed in a non-polarized fashion. Both virtual scenes depicted constant rate self motion equivalent to walking counterclockwise around the perimeter of a room. Subjects performed Stepping Tests blindfolded before and after scene exposure to assess adaptive changes in locomotor trajectory. Subjects showed a significant difference in heading direction, between pre- and post-adaptation Stepping Tests, when exposed to either scene during treadmill walking. However, there was no significant difference in the subjects' heading direction between the two visual scene polarity conditions. Therefore, it was inferred from these data that optic flow has a greater role than visual polarity in influencing adaptive locomotor function.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信