{"title":"SAGD:通过高斯分解在三维高斯中的任何东西的边界增强分割。","authors":"Xu Hu, Yuxi Wang, Lue Fan, Chuanchen Luo, Junsong Fan, Zhen Lei, Qing Li, Junran Peng, Zhaoxiang Zhang","doi":"10.1109/TIP.2026.3689408","DOIUrl":null,"url":null,"abstract":"<p><p>3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussians, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks. Our code is publicly available at https://github.com/XuHu0529/SAGS.</p>","PeriodicalId":94032,"journal":{"name":"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society","volume":"PP ","pages":""},"PeriodicalIF":13.7000,"publicationDate":"2026-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition.\",\"authors\":\"Xu Hu, Yuxi Wang, Lue Fan, Chuanchen Luo, Junsong Fan, Zhen Lei, Qing Li, Junran Peng, Zhaoxiang Zhang\",\"doi\":\"10.1109/TIP.2026.3689408\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussians, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks. Our code is publicly available at https://github.com/XuHu0529/SAGS.</p>\",\"PeriodicalId\":94032,\"journal\":{\"name\":\"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society\",\"volume\":\"PP \",\"pages\":\"\"},\"PeriodicalIF\":13.7000,\"publicationDate\":\"2026-05-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TIP.2026.3689408\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TIP.2026.3689408","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition.
3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussians, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks. Our code is publicly available at https://github.com/XuHu0529/SAGS.