SAGD:通过高斯分解在三维高斯中的任何东西的边界增强分割。

IF 13.7
Xu Hu, Yuxi Wang, Lue Fan, Chuanchen Luo, Junsong Fan, Zhen Lei, Qing Li, Junran Peng, Zhaoxiang Zhang
{"title":"SAGD:通过高斯分解在三维高斯中的任何东西的边界增强分割。","authors":"Xu Hu, Yuxi Wang, Lue Fan, Chuanchen Luo, Junsong Fan, Zhen Lei, Qing Li, Junran Peng, Zhaoxiang Zhang","doi":"10.1109/TIP.2026.3689408","DOIUrl":null,"url":null,"abstract":"<p><p>3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussians, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks. Our code is publicly available at https://github.com/XuHu0529/SAGS.</p>","PeriodicalId":94032,"journal":{"name":"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society","volume":"PP ","pages":""},"PeriodicalIF":13.7000,"publicationDate":"2026-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition.\",\"authors\":\"Xu Hu, Yuxi Wang, Lue Fan, Chuanchen Luo, Junsong Fan, Zhen Lei, Qing Li, Junran Peng, Zhaoxiang Zhang\",\"doi\":\"10.1109/TIP.2026.3689408\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussians, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks. Our code is publicly available at https://github.com/XuHu0529/SAGS.</p>\",\"PeriodicalId\":94032,\"journal\":{\"name\":\"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society\",\"volume\":\"PP \",\"pages\":\"\"},\"PeriodicalIF\":13.7000,\"publicationDate\":\"2026-05-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TIP.2026.3689408\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TIP.2026.3689408","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

3D高斯喷溅已经成为一种新的3D视图合成的替代表示,得益于其高质量的渲染结果和实时渲染速度。然而,3D- gs学习的三维高斯函数具有不明确的结构,没有任何几何约束。在3D-GS中,这个固有的问题导致在分割单个对象时产生一个粗糙的边界。为了解决这些问题,我们提出了SAGD,一种概念简单但有效的3D-GS边界增强分割管道,以提高分割精度,同时保持分割速度。具体来说,我们引入了一种高斯分解方案,巧妙地利用三维高斯函数的特殊结构,找出并分解边界高斯函数。此外,为了实现快速交互式3D分割,我们引入了一种新的无需训练的管道,将2D基础模型提升到3D- gs。大量的实验表明,我们的方法实现了高质量的3D分割,没有粗糙的边界问题,可以很容易地应用于其他场景编辑任务。我们的代码可以在https://github.com/XuHu0529/SAGS上公开获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition.

3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussians, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks. Our code is publicly available at https://github.com/XuHu0529/SAGS.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书