{"title":"VR中的寻路设计:将导航界面与空间学习和认知地图联系起来。","authors":"Armin Mostafavi, Zhiwen Qiu, Tong Bill Xu, Wenqian Niu, Saleh Kalantari","doi":"10.1145/3772318.3791145","DOIUrl":null,"url":null,"abstract":"<p><p>Various virtual locomotion techniques and visual transition methods are used in VR-based navigation research, yet few studies have systematically examined their effects on spatial learning, cognitive map formation, and navigational performance in complex indoor environments. We conducted a between-subjects study (N=142) in two high-fidelity VR hospital contexts, including free exploration and task-based wayfinding, while treating locomotion and viewpoint transitions as experimental factors. Spatial learning was measured through pointing, distance estimation, and sketch-map accuracy; performance was measured through completion time and distance traveled; and experience was measured through cybersickness, perceived presence, and usability. Locomotion techniques affected task completion time, with teleportation associated with faster performance in the task-based context. Spatial learning effects were mixed, with patterns indicating that techniques without viewpoint transitions may better support cognitive mapping. Empirical insights and guidelines are provided to improve the reliability and real-world applicability of VR-based wayfinding research.</p>","PeriodicalId":74552,"journal":{"name":"Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference","volume":"2026 ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2026-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC13148787/pdf/","citationCount":"0","resultStr":"{\"title\":\"Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping.\",\"authors\":\"Armin Mostafavi, Zhiwen Qiu, Tong Bill Xu, Wenqian Niu, Saleh Kalantari\",\"doi\":\"10.1145/3772318.3791145\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Various virtual locomotion techniques and visual transition methods are used in VR-based navigation research, yet few studies have systematically examined their effects on spatial learning, cognitive map formation, and navigational performance in complex indoor environments. We conducted a between-subjects study (N=142) in two high-fidelity VR hospital contexts, including free exploration and task-based wayfinding, while treating locomotion and viewpoint transitions as experimental factors. Spatial learning was measured through pointing, distance estimation, and sketch-map accuracy; performance was measured through completion time and distance traveled; and experience was measured through cybersickness, perceived presence, and usability. Locomotion techniques affected task completion time, with teleportation associated with faster performance in the task-based context. Spatial learning effects were mixed, with patterns indicating that techniques without viewpoint transitions may better support cognitive mapping. Empirical insights and guidelines are provided to improve the reliability and real-world applicability of VR-based wayfinding research.</p>\",\"PeriodicalId\":74552,\"journal\":{\"name\":\"Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference\",\"volume\":\"2026 \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2026-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC13148787/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3772318.3791145\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2026/4/13 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3772318.3791145","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2026/4/13 0:00:00","PubModel":"Epub","JCR":"","JCRName":"","Score":null,"Total":0}
Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping.
Various virtual locomotion techniques and visual transition methods are used in VR-based navigation research, yet few studies have systematically examined their effects on spatial learning, cognitive map formation, and navigational performance in complex indoor environments. We conducted a between-subjects study (N=142) in two high-fidelity VR hospital contexts, including free exploration and task-based wayfinding, while treating locomotion and viewpoint transitions as experimental factors. Spatial learning was measured through pointing, distance estimation, and sketch-map accuracy; performance was measured through completion time and distance traveled; and experience was measured through cybersickness, perceived presence, and usability. Locomotion techniques affected task completion time, with teleportation associated with faster performance in the task-based context. Spatial learning effects were mixed, with patterns indicating that techniques without viewpoint transitions may better support cognitive mapping. Empirical insights and guidelines are provided to improve the reliability and real-world applicability of VR-based wayfinding research.