基于虚拟现实的疼痛调节在亚急性肌肉骨骼损伤:神经和行为相关的功能近红外光谱研究。

IF 4.7 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2026-03-30 DOI:10.2196/77713
Ryan Andrew Mace, Ziyan Wu, Christine B Sieberg, Keerthana Deepti Karunakaran, Ke Peng, David Borsook
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引用次数: 0

摘要

背景:急性外伤性肌肉骨骼损伤通常导致持续疼痛和残疾,尽管身体恢复。虚拟现实(VR)为克服治疗障碍提供了一种创新的方法,可能有助于解决持续疼痛和残疾的心理风险因素。然而,VR的神经机制,特别是亚急性骨科疼痛的神经机制尚不清楚。目的:本初步研究探讨了为期8周的基于家庭的虚拟现实治疗干预(RelieVRx)治疗亚急性的可行性、可接受性和神经相关因素。方法:10例骨科患者(平均年龄46.8岁,SD 11.86岁;7/10,女性70%)完成了RelieVRx干预,并在治疗前后进行了fNIRS和行为评估。行为测量包括疼痛强度、疼痛干扰、疼痛灾难化、疼痛焦虑、正念、应对和疼痛自我效能。fNIRS记录了运动引起的疼痛和基于vr的放松/分心任务时PFC血流动力学反应。对可行性和可接受性进行定性和定量评估(有效的fNIRS记录,参与者反馈)。分析评估了PFC激活前后的变化、功能共激活以及与行为测量的相关性。结果:fNIRS程序具有较高的可行性(74/80,93%有效记录),可接受性,无安全问题。所有行为测量均有显著改善,包括休息时疼痛强度降低(平均差异[MD]=-2.50, p)。结论:本研究提供了将fNIRS神经成像纳入临床VR干预的可行性和可接受性的初步证据。结果表明,参与VR治疗与疼痛调节相关的关键PFC区域的神经活动改变有关,与疼痛和行为测量的显着改善相关。神经和行为的变化突出了VR作为一种机械信息,可扩展的非药物方法来治疗骨科损伤后亚急性疼痛的潜力。这些发现证明了将多模态神经成像纳入更大规模的试验,以进一步了解基于vr的疼痛治疗的潜在机制过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality-Based Pain Modulation in Subacute Musculoskeletal Injury: Functional Near-Infrared Spectroscopy Study of Neural and Behavioral Correlates.

Background: Acute traumatic musculoskeletal injuries often result in persistent pain and disability despite physical recovery. Virtual reality (VR) provides an innovative approach for overcoming treatment barriers and may help address psychological risk factors for persistent pain and disability. However, the neural mechanisms underlying VR, particularly in subacute orthopedic pain, are insufficiently understood.

Objective: This pilot study examined the feasibility, acceptability, and neural correlates of an 8-week home-based therapeutic VR intervention (RelieVRx) for subacute (<2 mo postinjury) musculoskeletal pain, using functional near-infrared spectroscopy (fNIRS) to assess changes in prefrontal cortex (PFC) activation and coactivation.

Methods: Ten orthopedic patients (mean age 46.8, SD 11.86 years; 7/10, 70% female) completed the RelieVRx intervention and underwent fNIRS and behavioral assessments before and post treatment. Behavioral measures included pain intensity, pain interference, pain catastrophizing, pain anxiety, mindfulness, coping, and pain self-efficacy. fNIRS recorded PFC hemodynamic responses during movement-evoked pain and VR-based relaxation/distraction tasks. Feasibility and acceptability were assessed qualitatively and quantitatively (valid fNIRS recordings, participant feedback). Analyses evaluated pre-post changes in PFC activation, functional coactivation, and correlations with behavioral measures.

Results: fNIRS procedures demonstrated high feasibility (74/80, 93% valid recordings), acceptability, and there were no safety concerns. Significant improvements were observed across all behavioral measures, including reduced pain intensity at rest (mean difference [MD]=-2.50, P<.001, d=2.24), and with activity (MD=-3.40, P<.001, d=1.98), decreased pain interference (MD range -3.90 to -4.90, P<.001, d range 1.32 to 2.30), reduced pain anxiety (MD=-32.70, P=.001, d=2.14) and pain catastrophizing (MD=-16.40, P=.003, d=2.13), and improved mindfulness (MD=+3.29, P=.01, d=0.94), coping (MD=+0.59, P=.01, d=1.01), and self-efficacy (MD=15.40, P=.008, d=1.51). fNIRS showed significant posttreatment increases in medial PFC activation (right medial channel: distraction task t=-4.473, P=.004; relaxation task t=-3.036, P=0.02) and enhanced coactivation between medial and lateral PFC regions (distraction task t=-2.784, P=.03). Increased functional coactivation between the right medial and left lateral PFC was negatively correlated with improved mindfulness (r=-0.716, P=.046) and coping scores (r=-0.709, P=.049).

Conclusions: This study provides initial evidence of the feasibility and acceptability of integrating fNIRS neuroimaging into clinical VR interventions. Results indicate that engagement with VR therapy was associated with alterations in neural activity in key PFC regions implicated in pain regulation, correlating with significant improvements in pain and behavioral measures. The neural and behavioral changes highlight the potential of VR as a mechanistically informed, scalable nonpharmacological approach to managing subacute pain following orthopedic injuries. These findings justify larger trials that incorporate multimodal neuroimaging to further understand potential mechanistic processes that may underlie VR-based pain therapies.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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