以残障为中心的运动影像脑机接口黎曼加权滤波组CSP。

IF 4.5 Q1 Computer Science
Souissi Jihen, Sourour Karmani, Kais Belwafi, Mahdi Jemmali, Ridha Djemal
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引用次数: 0

摘要

脑机接口(bci)最初是为了帮助残疾人控制设备并在没有肌肉运动的情况下进行交流而创建的。如今,脑机接口被用于假肢控制、认知增强和神经康复。脑机接口系统依赖于分析从大脑捕获的脑电图(EEG)信号。脑电信号的解码是一个复杂的过程,需要结合多种算法从这些复杂的噪声信号中提取有意义的信息。最流行的技术之一是公共空间模式(CSP),它有助于保存有用和敏感的信息。本文提出了一种基于黎曼几何加权的CSP模型的优化扩展,用于在多类别设置下提取脑电数据特征。利用基于黎曼几何的加权,增强了协方差矩阵计算的鲁棒性,从而降低了传统CSP方法中噪声对协方差矩阵均值的影响。该方法还通过集成多频带滤波器组进行了扩展,提供了更详细的脑电信号检查。采用线性判别分析(LDA)、随机森林分类器(RFC)和多层感知器(MLP)三种分类器来区分四种运动图像任务的特征。LDA的准确率为80.40%,MLP和RFC的准确率分别为80.02%和80.90%。结合三个分类器的决定,使用多数投票获得的结果是准确率和召回率为81.83%,精度为82.74%,f1分数为81.87%。使用BCI Competition IV set 2a数据集对所提出的架构进行了评估,证明了其在脑机接口应用中脑电信号分类的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Filter bank CSP with Riemannian weighting for disability-centric motor imagery brain computer interface.

Brain-computer interfaces (BCIs) were initially created to help individuals with disabilities control devices and communicate without muscle movement. Today, BCIs are used for prosthetic control, cognitive enhancement, and neurological rehabilitation. The BCI system depends on analyzing electroencephalogram (EEG) signals captured from the brain. Decoding these EEG signals is a complex process that combines multiple algorithms to extract meaningful information from these intricate and noisy signals. One of the most popular techniques is the Common Spatial Patterns (CSP), which helps preserve useful and sensitive information. This paper presents an optimized extension of the CSP model for extracting EEG data features in a multiclass setting using Riemannian geometry-based weighting. The use of weighting based on Riemannian geometry enhances the robustness of covariance matrix computation, thereby decreasing the influence of noise that can significantly distort the mean of covariance matrices in the traditional CSP method. The proposed approach is also extended by the integration of a multi-band filter bank, providing a more detailed examination of EEG signals. Three classifiers, Linear Discriminant Analysis (LDA), Random Forest Classifier (RFC), and Multi-Layer Perceptron (MLP), are employed to differentiate features across four motor imagery tasks. LDA achieves an accuracy of 80.40%, while MLP and RFC reach 80.02% and 80.90%, respectively. The results obtained using a majority vote combining the decisions of the three classifiers are 81.83% for accuracy and Recall, 82.74% for precision, and 81.87% for F1-score. The proposed architecture is evaluated using the BCI Competition IV set 2a dataset, proving its effectiveness in EEG signal classification for BCI applications.

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来源期刊
Brain Informatics
Brain Informatics Computer Science-Computer Science Applications
CiteScore
9.50
自引率
0.00%
发文量
27
审稿时长
13 weeks
期刊介绍: Brain Informatics is an international, peer-reviewed, interdisciplinary open-access journal published under the brand SpringerOpen, which provides a unique platform for researchers and practitioners to disseminate original research on computational and informatics technologies related to brain. This journal addresses the computational, cognitive, physiological, biological, physical, ecological and social perspectives of brain informatics. It also welcomes emerging information technologies and advanced neuro-imaging technologies, such as big data analytics and interactive knowledge discovery related to various large-scale brain studies and their applications. This journal will publish high-quality original research papers, brief reports and critical reviews in all theoretical, technological, clinical and interdisciplinary studies that make up the field of brain informatics and its applications in brain-machine intelligence, brain-inspired intelligent systems, mental health and brain disorders, etc. The scope of papers includes the following five tracks: Track 1: Cognitive and Computational Foundations of Brain Science Track 2: Human Information Processing Systems Track 3: Brain Big Data Analytics, Curation and Management Track 4: Informatics Paradigms for Brain and Mental Health Research Track 5: Brain-Machine Intelligence and Brain-Inspired Computing
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