Ann Louise Hanifa, Pia Dreyer, Søren Aagaard, Anna Holm
{"title":"虚拟现实用于重症监护室患者放松:可行性、可接受性和干预适应。","authors":"Ann Louise Hanifa, Pia Dreyer, Søren Aagaard, Anna Holm","doi":"10.1186/s40814-025-01707-4","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Less sedation has become the standard regimen in patients admitted to an intensive care unit. Consequently, conscious patients experience discomfort and anxiety during their admission. Virtual reality is used in other hospital settings to distract patients and reduce discomfort and anxiety; however, its acceptability in intensive care has yet to be explored. This study aimed to identify and adapt a virtual reality intervention for relaxation and distraction to meet the specific needs of patients admitted to an intensive care unit, focusing on patients' and nurses' acceptability of the intervention.</p><p><strong>Methods: </strong>This exploratory study was guided by the Medical Research Council's framework for developing or identifying, evaluating and implementing complex interventions. In the initial phase, combined knowledge from existing literature and experts in virtual reality for healthcare guided the preliminary identification process. Findings from think-aloud interviews with stakeholders guided the final adaptations. The data was analysed using the framework method.</p><p><strong>Results: </strong>The combined findings from the literature, stakeholder audit trails and interviews showed consensus that nature films with auditory stimuli were acceptable for inducing relaxation and distraction in critically ill patients, with few or no adverse effects. A key uncertainty regarding virtual reality's effect on delirium or its potential role in delirium development affected nurses' acceptability of virtual reality, highlighting a need to consider this risk.</p><p><strong>Conclusions: </strong>This intervention identification, adaptation, acceptability and feasibility study concludes that virtual reality for relaxation and distraction is an acceptable intervention in the intensive care unit setting. The identified and adapted virtual reality software intervention was a 10-min 360-degree natural beach film combined with nature sounds and calming music. The identified hardware intervention was a headset connected to a tablet, enabling nurses to control the software. A subsequent study should examine the preliminary short effectiveness and adapt the intervention according to the further findings.</p><p><strong>Trial registration: </strong>Retrospectively registered in Open Science Framework 14 Feb 2024. Registration DOI https://doi.org/10.17605/OSF.IO/BYZ42 .</p>","PeriodicalId":20176,"journal":{"name":"Pilot and Feasibility Studies","volume":"11 1","pages":"124"},"PeriodicalIF":1.6000,"publicationDate":"2025-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12538756/pdf/","citationCount":"0","resultStr":"{\"title\":\"Virtual reality for relaxation in intensive care unit patients: feasibility, acceptability and intervention adaptation.\",\"authors\":\"Ann Louise Hanifa, Pia Dreyer, Søren Aagaard, Anna Holm\",\"doi\":\"10.1186/s40814-025-01707-4\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Background: </strong>Less sedation has become the standard regimen in patients admitted to an intensive care unit. Consequently, conscious patients experience discomfort and anxiety during their admission. Virtual reality is used in other hospital settings to distract patients and reduce discomfort and anxiety; however, its acceptability in intensive care has yet to be explored. This study aimed to identify and adapt a virtual reality intervention for relaxation and distraction to meet the specific needs of patients admitted to an intensive care unit, focusing on patients' and nurses' acceptability of the intervention.</p><p><strong>Methods: </strong>This exploratory study was guided by the Medical Research Council's framework for developing or identifying, evaluating and implementing complex interventions. In the initial phase, combined knowledge from existing literature and experts in virtual reality for healthcare guided the preliminary identification process. Findings from think-aloud interviews with stakeholders guided the final adaptations. The data was analysed using the framework method.</p><p><strong>Results: </strong>The combined findings from the literature, stakeholder audit trails and interviews showed consensus that nature films with auditory stimuli were acceptable for inducing relaxation and distraction in critically ill patients, with few or no adverse effects. A key uncertainty regarding virtual reality's effect on delirium or its potential role in delirium development affected nurses' acceptability of virtual reality, highlighting a need to consider this risk.</p><p><strong>Conclusions: </strong>This intervention identification, adaptation, acceptability and feasibility study concludes that virtual reality for relaxation and distraction is an acceptable intervention in the intensive care unit setting. The identified and adapted virtual reality software intervention was a 10-min 360-degree natural beach film combined with nature sounds and calming music. The identified hardware intervention was a headset connected to a tablet, enabling nurses to control the software. A subsequent study should examine the preliminary short effectiveness and adapt the intervention according to the further findings.</p><p><strong>Trial registration: </strong>Retrospectively registered in Open Science Framework 14 Feb 2024. 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Virtual reality for relaxation in intensive care unit patients: feasibility, acceptability and intervention adaptation.
Background: Less sedation has become the standard regimen in patients admitted to an intensive care unit. Consequently, conscious patients experience discomfort and anxiety during their admission. Virtual reality is used in other hospital settings to distract patients and reduce discomfort and anxiety; however, its acceptability in intensive care has yet to be explored. This study aimed to identify and adapt a virtual reality intervention for relaxation and distraction to meet the specific needs of patients admitted to an intensive care unit, focusing on patients' and nurses' acceptability of the intervention.
Methods: This exploratory study was guided by the Medical Research Council's framework for developing or identifying, evaluating and implementing complex interventions. In the initial phase, combined knowledge from existing literature and experts in virtual reality for healthcare guided the preliminary identification process. Findings from think-aloud interviews with stakeholders guided the final adaptations. The data was analysed using the framework method.
Results: The combined findings from the literature, stakeholder audit trails and interviews showed consensus that nature films with auditory stimuli were acceptable for inducing relaxation and distraction in critically ill patients, with few or no adverse effects. A key uncertainty regarding virtual reality's effect on delirium or its potential role in delirium development affected nurses' acceptability of virtual reality, highlighting a need to consider this risk.
Conclusions: This intervention identification, adaptation, acceptability and feasibility study concludes that virtual reality for relaxation and distraction is an acceptable intervention in the intensive care unit setting. The identified and adapted virtual reality software intervention was a 10-min 360-degree natural beach film combined with nature sounds and calming music. The identified hardware intervention was a headset connected to a tablet, enabling nurses to control the software. A subsequent study should examine the preliminary short effectiveness and adapt the intervention according to the further findings.
Trial registration: Retrospectively registered in Open Science Framework 14 Feb 2024. Registration DOI https://doi.org/10.17605/OSF.IO/BYZ42 .
期刊介绍:
Pilot and Feasibility Studies encompasses all aspects of the design, conduct and reporting of pilot and feasibility studies in biomedicine. The journal publishes research articles that are intended to directly influence future clinical trials or large scale observational studies, as well as protocols, commentaries and methodology articles. The journal also ensures that the results of all well-conducted, peer-reviewed, pilot and feasibility studies are published, regardless of outcome or significance of findings. Pilot and feasibility studies are increasingly conducted prior to a full randomized controlled trial. However, these studies often lack clear objectives, many remain unpublished, and there is confusion over the meanings of the words “pilot” and “feasibility”. Pilot and Feasibility Studies provides a forum for discussion around this key aspect of the scientific process, and seeks to ensure that these studies are published, so as to complete the publication thread for clinical research.