{"title":"人机交互:虚拟现实环境中bci控制的虚拟机械臂与手动控制的集成","authors":"Jian Teng, Sukyoung Cho, Shaw-mung Lee","doi":"10.1002/cav.70072","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>This study presents a novel tri-manual interaction framework that enables users to control two physical hands via VR controllers and a virtual robotic arm through a hybrid brain-computer interface (32-channel EEG and eye-tracking). The virtual robotic arm, implemented as a 6-DOF industrial manipulator in Unity, is controlled through simplified BCI commands: forward/backward movement along the z-axis based on motor imagery strength, with automatic grasping triggered by sustained attention thresholds. Twenty-five participants completed 30 trials, each following a 60-s protocol with five phases: rest, target presentation, preparation, execution, and feedback. Results demonstrated that the hybrid BCI system achieved superior performance compared to EEG-only control: 8.5% improvement in task success rate, 34.5% increase in positioning accuracy, and 46.2% reduction in cognitive load. The CNN-LSTM architecture achieved 86.3% motor imagery classification accuracy. Learning effects were observed within trials, with performance plateauing after 3.8 ± 0.7 attempts. Time-frequency analysis revealed hierarchical neural coordination mechanisms underlying the tri-manual control. This research validates the feasibility of augmented manipulation in virtual environments, establishing a foundation for advanced human-robot collaboration in animation and VR applications.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 5","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2025-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Human-Robot Interaction: Integrating BCI-Controlled Virtual Robotic Arm With Manual Control in VR Environment\",\"authors\":\"Jian Teng, Sukyoung Cho, Shaw-mung Lee\",\"doi\":\"10.1002/cav.70072\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n <p>This study presents a novel tri-manual interaction framework that enables users to control two physical hands via VR controllers and a virtual robotic arm through a hybrid brain-computer interface (32-channel EEG and eye-tracking). The virtual robotic arm, implemented as a 6-DOF industrial manipulator in Unity, is controlled through simplified BCI commands: forward/backward movement along the z-axis based on motor imagery strength, with automatic grasping triggered by sustained attention thresholds. Twenty-five participants completed 30 trials, each following a 60-s protocol with five phases: rest, target presentation, preparation, execution, and feedback. Results demonstrated that the hybrid BCI system achieved superior performance compared to EEG-only control: 8.5% improvement in task success rate, 34.5% increase in positioning accuracy, and 46.2% reduction in cognitive load. The CNN-LSTM architecture achieved 86.3% motor imagery classification accuracy. Learning effects were observed within trials, with performance plateauing after 3.8 ± 0.7 attempts. Time-frequency analysis revealed hierarchical neural coordination mechanisms underlying the tri-manual control. This research validates the feasibility of augmented manipulation in virtual environments, establishing a foundation for advanced human-robot collaboration in animation and VR applications.</p>\\n </div>\",\"PeriodicalId\":50645,\"journal\":{\"name\":\"Computer Animation and Virtual Worlds\",\"volume\":\"36 5\",\"pages\":\"\"},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2025-10-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Animation and Virtual Worlds\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cav.70072\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70072","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Human-Robot Interaction: Integrating BCI-Controlled Virtual Robotic Arm With Manual Control in VR Environment
This study presents a novel tri-manual interaction framework that enables users to control two physical hands via VR controllers and a virtual robotic arm through a hybrid brain-computer interface (32-channel EEG and eye-tracking). The virtual robotic arm, implemented as a 6-DOF industrial manipulator in Unity, is controlled through simplified BCI commands: forward/backward movement along the z-axis based on motor imagery strength, with automatic grasping triggered by sustained attention thresholds. Twenty-five participants completed 30 trials, each following a 60-s protocol with five phases: rest, target presentation, preparation, execution, and feedback. Results demonstrated that the hybrid BCI system achieved superior performance compared to EEG-only control: 8.5% improvement in task success rate, 34.5% increase in positioning accuracy, and 46.2% reduction in cognitive load. The CNN-LSTM architecture achieved 86.3% motor imagery classification accuracy. Learning effects were observed within trials, with performance plateauing after 3.8 ± 0.7 attempts. Time-frequency analysis revealed hierarchical neural coordination mechanisms underlying the tri-manual control. This research validates the feasibility of augmented manipulation in virtual environments, establishing a foundation for advanced human-robot collaboration in animation and VR applications.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.