数字游戏对小学生空间推理能力的影响

IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Di Liu, Linxuan Yi, Rui Kang
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引用次数: 0

摘要

空间推理是影响学生数学成绩的重要因素。对小学生进行空间推理训练是提高其数学成绩的有效途径。使用数字游戏辅助教学已被发现对学生的空间推理有积极影响。目的探讨数字游戏对四年级学生空间推理能力的影响。方法将参与者随机分为实验组和对照组,实验组采用混合式学习方式,对照组仍接受常规教学。在四次干预之前和之后,两组都进行了物体观察和心理旋转技能的前测和后测。结果与结论协方差分析(ANCOVA)结果显示,即使在考虑初始差异后,实验组在两个任务上的改善程度也明显高于对照组。此外,层次线性回归结果表明,学生在游戏中的表现可以预测他们在物体观察任务中的表现。总的来说,这项研究的结果强调了数字游戏环境在发展空间推理方面的潜力。将数字游戏融入教育实践是培养和提高学生空间推理能力的有效途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

The Impact of a Digital Game on Spatial Reasoning for Elementary School Students

The Impact of a Digital Game on Spatial Reasoning for Elementary School Students

Background

Spatial reasoning is a crucial factor in students' mathematics performance. Providing training to elementary students in spatial reasoning is a promising way to improve their performance in mathematics. The use of digital games to assist instruction has been found to have a positive impact on students' spatial reasoning.

Objective

This study incorporates digital games into mathematics classrooms to investigate their effects on fourth graders' spatial reasoning.

Methods

The participants were randomly assigned to the experimental group or the control group, with the experimental group using a blended learning approach and the control group still receiving regular instruction. Before and after four sessions of intervention, both groups took a pretest and a posttest on object observation and mental rotation skills.

Results and Conclusions

The Analysis of Covariance (ANCOVA) results revealed that the experimental group showed significantly greater improvement in the two tasks compared to the control group, even after accounting for initial differences. Furthermore, the hierarchical linear regression results indicated that students' performance in the game was predictive of their performance in the object observation task.

Implications

Overall, the results of this study highlight the potential of digital game environments in developing spatial reasoning. The incorporation of digital games into educational practice can be an effective way to develop and improve students' spatial reasoning.

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来源期刊
Journal of Computer Assisted Learning
Journal of Computer Assisted Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
9.70
自引率
6.00%
发文量
116
期刊介绍: The Journal of Computer Assisted Learning is an international peer-reviewed journal which covers the whole range of uses of information and communication technology to support learning and knowledge exchange. It aims to provide a medium for communication among researchers as well as a channel linking researchers, practitioners, and policy makers. JCAL is also a rich source of material for master and PhD students in areas such as educational psychology, the learning sciences, instructional technology, instructional design, collaborative learning, intelligent learning systems, learning analytics, open, distance and networked learning, and educational evaluation and assessment. This is the case for formal (e.g., schools), non-formal (e.g., workplace learning) and informal learning (e.g., museums and libraries) situations and environments. Volumes often include one Special Issue which these provides readers with a broad and in-depth perspective on a specific topic. First published in 1985, JCAL continues to have the aim of making the outcomes of contemporary research and experience accessible. During this period there have been major technological advances offering new opportunities and approaches in the use of a wide range of technologies to support learning and knowledge transfer more generally. There is currently much emphasis on the use of network functionality and the challenges its appropriate uses pose to teachers/tutors working with students locally and at a distance. JCAL welcomes: -Empirical reports, single studies or programmatic series of studies on the use of computers and information technologies in learning and assessment -Critical and original meta-reviews of literature on the use of computers for learning -Empirical studies on the design and development of innovative technology-based systems for learning -Conceptual articles on issues relating to the Aims and Scope
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