handos:虚拟现实中基于掌机的交互式多窗口管理系统。

IF 6.5
Jin-Du Wang, Ke Zhou, Haoyu Ren, Per Ola Kristensson, Xiang Li
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引用次数: 0

摘要

由于当前交互方法的空间复杂性和物理要求,虚拟现实(VR)中的窗口管理仍然是一项具有挑战性的任务。我们介绍了windows,这是一个基于手掌的界面,可以通过用户非惯用手的智能手机手势直接操作空间窗口。结合人体工程学布局设计、以身体为中心的输入和被动触觉,windows支持四个核心操作:窗口选择、关闭、定位和缩放。在一项用户研究(N = 15)中,我们针对四种核心窗口操作中的两种常见VR技术(虚拟手和控制器)对windows进行了评估。结果表明,handdows在提高任务效率和交互精度的同时,显著减少了体力劳动和头部运动。后续的案例研究(N = 8)展示了windows在实际多任务场景中的可用性,突出了用户适应的工作流和自发的布局策略。我们的研究结果还表明,将受移动启发的隐喻嵌入到本体感觉的以身体为中心的界面中,以支持VR中的低工作量和空间连贯交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality.

Window management in virtual reality (VR) remains a challenging task due to the spatial complexity and physical demands of current interaction methods. We introduce Handows, a palm-based interface that enables direct manipulation of spatial windows through familiar smartphone-inspired gestures on the user's non-dominant hand. Combining ergonomic layout design with body-centric input and passive haptics, Handows supports four core operations: window selection, closure, positioning, and scaling. We evaluate Handows in a user study (N = 15) against two common VR techniques (virtual hand and controller) across four core window operations. Results show that Handows significantly reduces physical effort and head movement while improving task efficiency and interaction precision. A follow-up case study (N = 8) demonstrates Handows' usability in realistic multitasking scenarios, highlighting user-adapted workflows and spontaneous layout strategies. Our findings also suggest the potential of embedding mobile-inspired metaphors into proprioceptive body-centric interfaces to support low-effort and spatially coherent interaction in VR.

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