LiteAT:用于远程教育的数据轻量级和用户自适应VR远程呈现系统。

IF 6.5
Yuxin Shen, Wei Liang, Jianzhu Ma
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引用次数: 0

摘要

在教育者不断追求丰富远程教育的过程中,基于虚拟现实(VR)的远程呈现由于其身临其境和互动的性质而显示出巨大的前景。现有的方法通常依赖于点云或基于nerf的技术,向远程学生提供教师和教室的真实表示。然而,实现低延迟并非易事,在这样的限制下保持高保真呈现带来了更大的挑战。本文介绍了LiteAT,这是一个数据轻量级和用户自适应的VR远程呈现系统,可以实现实时的沉浸式学习体验。LiteAT采用基于高斯喷溅的重建管道,将smpl - x驱动的动态人体模型与静态教室集成在一起,支持轻量级数据传输和高质量渲染。为了在虚拟教室中实现高效和个性化的探索,我们提出了一个用户自适应的观点推荐框架,该框架可以根据用户偏好动态推荐高质量的观点。候选视点基于多个视觉质量因素进行评估,并根据最近的用户行为和场景动态不断优化。定量实验和用户研究验证了LiteAT跨多个评估指标的有效性。LiteAT为沉浸式远程呈现建立了一个多功能和可扩展的基础,潜在地支持实时场景,如程序教学、多模式教学和协作学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
LiteAT: A Data-Lightweight and User-Adaptive VR Telepresence System for Remote Education.

In educators' ongoing pursuit of enriching remote education, Virtual Reality (VR)-based telepresence has shown significant promise due to its immersive and interactive nature. Existing approaches often rely on point cloud or NeRF-based techniques to deliver realistic representations of teachers and classrooms to remote students. However, achieving low latency is non-trivial, and maintaining high-fidelity rendering under such constraints poses an even greater challenge. This paper introduces LiteAT, a data-lightweight and user-adaptive VR telepresence system, to enable real-time, immersive learning experiences. LiteAT employs a Gaussian Splatting-based reconstruction pipeline that integrates an SMPL-X-driven dynamic human model with a static classroom, supporting lightweight data transmission and high-quality rendering. To enable efficient and personalized exploration in the virtual classroom, we propose a user-adaptive viewpoint recommendation framework that dynamically suggests high-quality viewpoints tailored to user preferences. Candidate viewpoints are evaluated based on multiple visual quality factors and are continuously optimized based on recent user behavior and scene dynamics. Quantitative experiments and user studies validate the effectiveness of LiteAT across multiple evaluation metrics. LiteAT establishes a versatile and scalable foundation for immersive telepresence, potentially supporting real-time scenarios such as procedural teaching, multimodal instruction, and collaborative learning.

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