设计手和前臂手势控制虚拟前臂的用户发起的前臂变形。

IF 6.5
Yilong Lin, Han Shi, Weitao Jiang, Xuesong Zhang, Hye-Young Jo, Yoonji Kim, Seungwoo Je
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引用次数: 0

摘要

随着虚拟现实(VR)技术的发展,对虚拟化身身体变形效果的研究越来越多。然而,以往的研究主要集中在被动的身体变形表达上,用户主动控制虚拟身体的方法有限。为了解决这一差距,我们通过研究如何将手和前臂手势映射到不同程度的化身前臂变形来探索用户控制的前臂变形。我们和6位设计师一起进行了一个手势设计工作坊,针对不同的前臂变形和变形程度生成手势集,共15个手势集。然后,我们选择了三个评分最高的手势集,并进行了比较研究,以评估三个手势集的体现感和用户性能。我们的研究结果为VR中手势控制前臂变形提供了设计建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Hand and Forearm Gestures to Control Virtual Forearm for User-Initiated Forearm Deformation.

Thanks to the development of virtual reality (VR) technology, there is growing research on VR avatar body deformation effects. However, previous research mainly focused on passive body deformation expression, leaving users with limited methods to actively control their virtual bodies. To address this gap, we explored user-controlled forearm deformation by investigating how hand and forearm gestures can be mapped to various degrees of avatar forearm deformation. We conducted a gesture design workshop with six designers to generate gesture sets for different forearm deformations and deformation degrees, resulting in 15 gesture sets. Then, we selected the three highest-rated gesture sets and conducted a comparative study to evaluate the sense of embodiment and user performance across the three gesture sets. Our findings provide design suggestions for gesture-controlled forearm deformation in VR.

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