{"title":"学生抽象与系统思维技能在软件系统建模中的应用","authors":"Paul J. Thomas, Alejandra J. Magana","doi":"10.1002/cae.70086","DOIUrl":null,"url":null,"abstract":"<p>Software modeling is an essential practice in software engineering, requiring the application of both abstract thinking and systems thinking. Despite its importance, there is limited empirical research on how these cognitive skills are enacted during the modeling process. This study investigates how undergraduate students apply abstract and systems thinking while constructing software models using Unified Modeling Language (UML). Employing a case study approach with think-aloud protocols, the research is framed through the lens of epistemic forms and games to analyze student reasoning. Six students who had completed a second-year systems analysis and design course participated in the study. Thematic analysis of their modeling sessions revealed how abstract and systems thinking were enacted through structural, functional, and process-oriented epistemic games. Two distinct modeling sequences—structural-before-behavioral and behavioral-before-structural—were identified, each associated with different cognitive strategies. Chronological visualizations were developed to illustrate these modeling paths. Key contributions of this study include a novel integration of epistemic games into modeling analysis, a detailed characterization of student modeling behavior, and actionable recommendations for instructional scaffolds to support the development of modeling proficiency in computing education.</p>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"33 6","pages":""},"PeriodicalIF":2.2000,"publicationDate":"2025-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/cae.70086","citationCount":"0","resultStr":"{\"title\":\"Students' Application of Abstract and Systems Thinking Skills for Modeling Software Systems\",\"authors\":\"Paul J. Thomas, Alejandra J. Magana\",\"doi\":\"10.1002/cae.70086\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Software modeling is an essential practice in software engineering, requiring the application of both abstract thinking and systems thinking. Despite its importance, there is limited empirical research on how these cognitive skills are enacted during the modeling process. This study investigates how undergraduate students apply abstract and systems thinking while constructing software models using Unified Modeling Language (UML). Employing a case study approach with think-aloud protocols, the research is framed through the lens of epistemic forms and games to analyze student reasoning. Six students who had completed a second-year systems analysis and design course participated in the study. Thematic analysis of their modeling sessions revealed how abstract and systems thinking were enacted through structural, functional, and process-oriented epistemic games. Two distinct modeling sequences—structural-before-behavioral and behavioral-before-structural—were identified, each associated with different cognitive strategies. Chronological visualizations were developed to illustrate these modeling paths. Key contributions of this study include a novel integration of epistemic games into modeling analysis, a detailed characterization of student modeling behavior, and actionable recommendations for instructional scaffolds to support the development of modeling proficiency in computing education.</p>\",\"PeriodicalId\":50643,\"journal\":{\"name\":\"Computer Applications in Engineering Education\",\"volume\":\"33 6\",\"pages\":\"\"},\"PeriodicalIF\":2.2000,\"publicationDate\":\"2025-10-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1002/cae.70086\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Applications in Engineering Education\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cae.70086\",\"RegionNum\":3,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Applications in Engineering Education","FirstCategoryId":"5","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cae.70086","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Students' Application of Abstract and Systems Thinking Skills for Modeling Software Systems
Software modeling is an essential practice in software engineering, requiring the application of both abstract thinking and systems thinking. Despite its importance, there is limited empirical research on how these cognitive skills are enacted during the modeling process. This study investigates how undergraduate students apply abstract and systems thinking while constructing software models using Unified Modeling Language (UML). Employing a case study approach with think-aloud protocols, the research is framed through the lens of epistemic forms and games to analyze student reasoning. Six students who had completed a second-year systems analysis and design course participated in the study. Thematic analysis of their modeling sessions revealed how abstract and systems thinking were enacted through structural, functional, and process-oriented epistemic games. Two distinct modeling sequences—structural-before-behavioral and behavioral-before-structural—were identified, each associated with different cognitive strategies. Chronological visualizations were developed to illustrate these modeling paths. Key contributions of this study include a novel integration of epistemic games into modeling analysis, a detailed characterization of student modeling behavior, and actionable recommendations for instructional scaffolds to support the development of modeling proficiency in computing education.
期刊介绍:
Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.