超密集LEO卫星网络中的高效多径差分路由与流量调度:基于Stackelberg博弈方法的DRL

IF 9.2 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Shuyang Li;Qiang Wu;Ran Wang;Long Chen;Hongke Zhang
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引用次数: 0

摘要

低地球轨道卫星网络(lsn)通过提供无处不在的低延迟连接,被设想为6G的关键推动者。它们的网状拓扑结构支持多径差分路由,提高了带宽利用率并降低了传输延迟。然而,不断增长的数据需求和lsn的动态、自组织特性给严格延迟和能量约束下的联合多径路由和流量调度带来了重大挑战。为了解决这些问题,本文提出了一种适合多路径差分路由的多路径路由优化(MRO)和流量调度方法。具体而言,建立了一种动态多属性图模型来精确捕捉lsn的动态特性。在此模型的基础上,引入了一种与Stackelberg博弈框架相结合的MRO算法。MRO算法采用基于分解的方法来识别多个最优路径,以最大限度地减少延迟和能耗,而Stackelberg博弈框架确保在这些路径上有效分配流量。数值结果表明,该方法显著优于现有的基线方法,在四种真实网络拓扑中实现了26.77%至43.8%的累积奖励改进,并表现出更好的帕累托前覆盖。此外,利用Stackelberg博弈模型的快速收敛特性,该方法将网络吞吐量提高了12%至43%,将传输时间缩短了14%至49%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient Multipath Differential Routing and Traffic Scheduling in Ultra-Dense LEO Satellite Networks: A DRL With Stackelberg Game Approach
Low Earth orbit satellite networks (LSNs) are envisioned as key enablers of 6G by offering ubiquitous, low-latency connectivity. Their mesh topology enables multipath differential routing, which improves bandwidth utilization and reduces transmission delay. However, the growing demand for data and the dynamic, self-organizing nature of LSNs pose significant challenges for joint multipath routing and traffic scheduling under strict latency and energy constraints. To address these challenges, this paper proposes a multipath routing optimization (MRO) and traffic scheduling method tailored for multipath differential routing. Specifically, a dynamic multi-attribute graph model is developed to precisely capture the dynamic properties of LSNs. Building on this model, a MRO algorithm, integrated with a Stackelberg game framework, is introduced. The MRO algorithm employs a decomposition-based approach to identify multiple optimal paths that minimize delay and energy consumption, while the Stackelberg game framework ensures efficient traffic distribution across these paths. Numerical results demonstrate that the proposed approach significantly outperforms existing baseline methods, achieving cumulative reward improvements of 26.77% to 43.8% across four real-world network topologies and exhibiting better Pareto front coverage. Furthermore, by leveraging the rapid convergence properties of the Stackelberg game model, the proposed method enhances network throughput by 12% to 43% and reduces transmission time by 14% to 49%.
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来源期刊
IEEE Transactions on Mobile Computing
IEEE Transactions on Mobile Computing 工程技术-电信学
CiteScore
12.90
自引率
2.50%
发文量
403
审稿时长
6.6 months
期刊介绍: IEEE Transactions on Mobile Computing addresses key technical issues related to various aspects of mobile computing. This includes (a) architectures, (b) support services, (c) algorithm/protocol design and analysis, (d) mobile environments, (e) mobile communication systems, (f) applications, and (g) emerging technologies. Topics of interest span a wide range, covering aspects like mobile networks and hosts, mobility management, multimedia, operating system support, power management, online and mobile environments, security, scalability, reliability, and emerging technologies such as wearable computers, body area networks, and wireless sensor networks. The journal serves as a comprehensive platform for advancements in mobile computing research.
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