沉浸式群体间接触:使用虚拟现实增强共情并减少对精神分裂症的耻辱感。

IF 6.5
Jiaqi Yin, Shihan Liu, Shao-Wen Lee, Andreas Kitsios, Marco Gillies, Michele Denise Birtel, Harry Farmer, Xueni Pan
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引用次数: 0

摘要

对精神分裂症患者的耻辱感降低了生活质量,造成了获得教育和就业机会的障碍。精神分裂症是最受污名化的精神健康状况之一,污名化尤其在医疗保健专业人员中普遍存在。在本研究中,我们调查了虚拟现实(VR)是否可以纳入干预措施以减少耻辱感。特别地,我们比较了基于群体间接触理论的三种虚拟现实条件在以内隐态度和外显态度以及行为意图的形式减少耻辱感方面的有效性。通过在临床环境中进行沉浸式虚拟咨询,参与者(N = 60)经历了三种不同情况中的一种:医生的视角(在接触过程中体现在多数群体成员身上),患者的视角(体现在少数群体成员身上)和第三人称视角(代理接触)。结果表明,在某些明确的措施(感知恢复和社会限制)上,耻辱感有所增加,但在所有条件下,无论从何种角度来看,移情(换位思考、移情关注)也有所增加。更重要的是,被试的视角对社会距离欲望的影响因视角的不同而不同:第三人称观察显著增加了社会距离欲望,医生化身略微降低了社会距离欲望,而患者化身没有显著变化。内隐联想测验未见明显变化。这些研究结果表明,虚拟现实群体间接触可以有效降低精神分裂症耻辱感的某些维度,但经历的视角类型对结果有显著影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Intergroup Contact: Using Virtual Reality to Enhance Empathy and Reduce Stigma towards Schizophrenia.

Stigma towards individuals with schizophrenia reduces quality of life, creating a barrier to accessing education and employment opportunities. Schizophrenia is one of the most stigmatized mental health conditions, and stigma is prevalent particularly among healthcare professionals. In this study, we investigated whether Virtual Reality (VR) can be incorporated into interventions to reduce stigma. In particular, we compared the effectiveness of three VR conditions based on intergroup contact theory in reducing stigma in form of implicit and explicit attitudes, and behavioral intentions. Through an immersive virtual consultation in a clinical setting, participants (N = 60) experienced one of three different conditions: the Doctor's perspective (embodiment in a majority group member during contact), the Patient's perspective (embodiment in a minority group member) and a Third-person perspective (vicarious contact). Results demonstrated an increase of stigma on certain explicit measures (perceived recovery and social restriction) but also an increase of empathy (perspective-taking, empathic concern) across all conditions regardless of perspective. More importantly, participants' viewpoint influenced the desire for social distance differently depending on the perspective: the Third-person observation significantly increased the desire for social distance, Doctor embodiment marginally decreased it, while Patient embodiment showed no significant change. No change was found in the Implicit Association Test. These findings suggest that VR intergroup contact can effectively reduce certain dimensions of stigma toward schizophrenia, but the type of perspective experienced significantly impacts outcomes.

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