基于灵活模块的游戏障碍认知行为疗法:随机对照试验的研究方案。

IF 2 4区 医学 Q3 MEDICINE, RESEARCH & EXPERIMENTAL
Trials Pub Date : 2025-10-02 DOI:10.1186/s13063-025-09147-4
Elin Arvidson, Annika Hofstedt, Anna Söderpalm Gordh
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引用次数: 0

摘要

背景:近年来,关于游戏障碍的知识有所增加。然而,关于游戏障碍的治疗选择还需要更多的研究。目前研究最多的治疗选择是认知行为疗法(CBT)。然而,由于高质量试验的数量较少,证据的确定性较低。只有少数先前的研究是随机对照试验,进一步影响了证据水平。许多先前研究的治疗方法也是资源密集型的,因此难以在常规护理中实施。此外,到目前为止,很少有治疗研究包括成人。因此,我们的目标是在一项随机对照试验中评估一种灵活的基于手册的cbt治疗游戏障碍的方案,该试验包括成人和青少年。方法:共招募160例患者。参与者将被随机分配到接受CBT治疗约12周的干预组或等待名单对照组。主要的结果测量是网络游戏障碍量表9的得分-简短形式。该问卷测量了治疗前后游戏障碍的严重程度。评估将在5个时间点进行,从第一次访问到3个月的随访。随机分配到对照组的参与者将在等待名单上停留12周。在此期间,对照组的参与者将在与干预组相同的时间点收到相同的问卷。12周后,对照组将接受与干预组参与者相同的治疗。在另一项研究中,所有参与者将被随访至治疗后24个月。讨论:本试验将评估12周的cbt治疗对游戏障碍患者的效果,与未治疗相比。增加认知行为疗法治疗游戏障碍的有效性,将提高为这类患者提供循证护理的能力。试验注册:Clinicaltrials.gov NCT05328596。注册于2022年4月22日。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A flexible module-based cognitive behavioral therapy for gaming disorder: study protocol of a randomized controlled trial.

Background: Knowledge about gaming disorder has increased in recent years. However, more research is needed regarding treatment options for gaming disorder. The most studied treatment option today is cognitive behavioral therapy (CBT). However, due to the low number of high-quality trials, the certainty in the evidence is low. Only a handful of previous studies are randomized controlled trials, further affecting the evidence level. Many previously studied treatments are also resource-intensive, making it difficult to implement in routine care. In addition, few treatment studies so far include adults. Therefore, we aim to evaluate a flexible manual-based CBT-program for gaming disorder in a randomized controlled trial, including both adults and adolescents.

Methods: A total of 160 patients will be recruited. Participants will be randomized to an intervention group receiving CBT treatment for approximately 12 weeks or to a waitlist control group. The primary outcome measure is the score on the Internet Gaming Disorder Scale 9- Short form. The questionnaire measures severity of gaming disorder before and after treatment. Assessments will be made at five time points, from the first visit to a 3-month follow-up. The participants randomized to the control group will remain on a waitlist for 12 weeks. During this time, the participants in the control group will receive the same questionnaires at the same time points as the intervention group. After 12 weeks, the control group will be offered the same treatment as participants in the intervention group. In an additional study, all participants will be followed up until 24 months after treatment.

Discussion: This trial will evaluate the effects of a 12-week CBT-treatment for patients with gaming disorder, compared to no treatment. Increasing the knowledge of the effectiveness of CBT for gaming disorder will improve the ability to offer evidence-based care for this group of patients.

Trial registration: Clinicaltrials.gov NCT05328596. Registered on April 22, 2022.

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来源期刊
Trials
Trials 医学-医学:研究与实验
CiteScore
3.80
自引率
4.00%
发文量
966
审稿时长
6 months
期刊介绍: Trials is an open access, peer-reviewed, online journal that will encompass all aspects of the performance and findings of randomized controlled trials. Trials will experiment with, and then refine, innovative approaches to improving communication about trials. We are keen to move beyond publishing traditional trial results articles (although these will be included). We believe this represents an exciting opportunity to advance the science and reporting of trials. Prior to 2006, Trials was published as Current Controlled Trials in Cardiovascular Medicine (CCTCVM). All published CCTCVM articles are available via the Trials website and citations to CCTCVM article URLs will continue to be supported.
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