Liuqing Zhao;Zichen Tian;Peng Zou;Richang Hong;Qianru Sun
{"title":"合成多人和稀有姿态图像用于人体姿态估计","authors":"Liuqing Zhao;Zichen Tian;Peng Zou;Richang Hong;Qianru Sun","doi":"10.1109/TMM.2025.3586122","DOIUrl":null,"url":null,"abstract":"Human pose estimation (HPE) models underperform in recognizing rare poses because they suffer from data imbalance problems (i.e., there are few image samples for rare poses) in their training datasets. From a data perspective, the most intuitive solution is to synthesize data for rare poses. Specifically, the rule-based methods apply manual manipulations (such as Cutout and GridMask) to the existing data, so the limited diversity of the data constrains the model. An alternative method is to learn the underlying data distribution via deep generative models (such as ControlNet and HumanSD) and then sample “new data” from the distribution. This works well for generating frequent poses in common scenes, but suffers when applied to rare poses or complex scenes (such as multiple persons with overlapping limbs). In this paper, we aim to address the above two issues, i.e., rare poses and complex scenes, for person image generation. We propose a two-stage method. In the first stage, we design a controllable pose generator named PoseFactory to synthesize rare poses. This generator is specifically trained on augmented pose data, and each pose is labelled with its level of difficulty and rarity. In the second stage, we introduce a multi-person image generator named MultipGenerator. It is conditioned on multiple human poses and textual descriptions of complex scenes. Both stages are controllable in terms of the diversity of poses and the complexity of scenes. For evaluation, we conduct extensive experiments on three widely used datasets: MS-COCO, HumanArt, and OCHuman. We compare our method against traditional pose data augmentation and person image generation methods, and it demonstrates its superior performance both quantitatively and qualitatively.","PeriodicalId":13273,"journal":{"name":"IEEE Transactions on Multimedia","volume":"27 ","pages":"6568-6580"},"PeriodicalIF":9.7000,"publicationDate":"2025-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Synthesizing Multi-Person and Rare Pose Images for Human Pose Estimation\",\"authors\":\"Liuqing Zhao;Zichen Tian;Peng Zou;Richang Hong;Qianru Sun\",\"doi\":\"10.1109/TMM.2025.3586122\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Human pose estimation (HPE) models underperform in recognizing rare poses because they suffer from data imbalance problems (i.e., there are few image samples for rare poses) in their training datasets. From a data perspective, the most intuitive solution is to synthesize data for rare poses. Specifically, the rule-based methods apply manual manipulations (such as Cutout and GridMask) to the existing data, so the limited diversity of the data constrains the model. An alternative method is to learn the underlying data distribution via deep generative models (such as ControlNet and HumanSD) and then sample “new data” from the distribution. This works well for generating frequent poses in common scenes, but suffers when applied to rare poses or complex scenes (such as multiple persons with overlapping limbs). In this paper, we aim to address the above two issues, i.e., rare poses and complex scenes, for person image generation. We propose a two-stage method. In the first stage, we design a controllable pose generator named PoseFactory to synthesize rare poses. This generator is specifically trained on augmented pose data, and each pose is labelled with its level of difficulty and rarity. In the second stage, we introduce a multi-person image generator named MultipGenerator. It is conditioned on multiple human poses and textual descriptions of complex scenes. Both stages are controllable in terms of the diversity of poses and the complexity of scenes. For evaluation, we conduct extensive experiments on three widely used datasets: MS-COCO, HumanArt, and OCHuman. We compare our method against traditional pose data augmentation and person image generation methods, and it demonstrates its superior performance both quantitatively and qualitatively.\",\"PeriodicalId\":13273,\"journal\":{\"name\":\"IEEE Transactions on Multimedia\",\"volume\":\"27 \",\"pages\":\"6568-6580\"},\"PeriodicalIF\":9.7000,\"publicationDate\":\"2025-07-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Multimedia\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/11071880/\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Multimedia","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11071880/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Synthesizing Multi-Person and Rare Pose Images for Human Pose Estimation
Human pose estimation (HPE) models underperform in recognizing rare poses because they suffer from data imbalance problems (i.e., there are few image samples for rare poses) in their training datasets. From a data perspective, the most intuitive solution is to synthesize data for rare poses. Specifically, the rule-based methods apply manual manipulations (such as Cutout and GridMask) to the existing data, so the limited diversity of the data constrains the model. An alternative method is to learn the underlying data distribution via deep generative models (such as ControlNet and HumanSD) and then sample “new data” from the distribution. This works well for generating frequent poses in common scenes, but suffers when applied to rare poses or complex scenes (such as multiple persons with overlapping limbs). In this paper, we aim to address the above two issues, i.e., rare poses and complex scenes, for person image generation. We propose a two-stage method. In the first stage, we design a controllable pose generator named PoseFactory to synthesize rare poses. This generator is specifically trained on augmented pose data, and each pose is labelled with its level of difficulty and rarity. In the second stage, we introduce a multi-person image generator named MultipGenerator. It is conditioned on multiple human poses and textual descriptions of complex scenes. Both stages are controllable in terms of the diversity of poses and the complexity of scenes. For evaluation, we conduct extensive experiments on three widely used datasets: MS-COCO, HumanArt, and OCHuman. We compare our method against traditional pose data augmentation and person image generation methods, and it demonstrates its superior performance both quantitatively and qualitatively.
期刊介绍:
The IEEE Transactions on Multimedia delves into diverse aspects of multimedia technology and applications, covering circuits, networking, signal processing, systems, software, and systems integration. The scope aligns with the Fields of Interest of the sponsors, ensuring a comprehensive exploration of research in multimedia.