选择:在混乱的拾取和放置动作环境中协调人机交互

IF 9.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jintao Lu, He Zhang, Yuting Ye, Takaaki Shiratori, Sebastian Starke, Taku Komura
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引用次数: 0

摘要

动画人类场景交互,如挑选和放置具有不同几何形状的各种对象是一项具有挑战性的任务,特别是在涉及复杂铰接容器交互的混乱环境中。主要的困难在于运动数据的稀疏性与对象和环境的广泛变化相比,以及不同动作之间过渡运动的可用性较差,增加了泛化到任意条件的复杂性。为了解决这个问题,我们开发了一个系统,将交互综合问题作为分层目标驱动的任务来处理。首先,我们开发了一个手动调度程序,该调度程序规划了一组关键帧,用于同时控制两只手,以有效地从用户选择的目标对象等抽象目标信号中实现拾取任务。接下来,我们开发了一个神经隐式规划器,生成手轨迹来指导跨越不同物体形状/类型和障碍物布局的到达和离开运动。最后,我们为我们的DeepPhase控制器提出了一个线性动态模型,该模型包含一个卡尔曼滤波器,以实现频域的平滑过渡,从而实现更现实和有效的多目标控制。我们的系统可以合成丰富多样的自然拾取和放置运动,以适应不同的物体几何形状、容器铰接和场景布局。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions
Animating human-scene interactions such as picking and placing a wide range of objects with different geometries is a challenging task, especially in a cluttered environment where interactions with complex articulated containers are involved. The main difficulty lies in the sparsity of the motion data compared to the wide variation of the objects and environments, as well as the poor availability of transition motions between different actions, increasing the complexity of the generalization to arbitrary conditions. To cope with this issue, we develop a system that tackles the interaction synthesis problem as a hierarchical goal-driven task. Firstly, we develop a bimanual scheduler that plans a set of keyframes for simultaneously controlling the two hands to efficiently achieve the pick-and-place task from an abstract goal signal such as the target object selected by the user. Next, we develop a neural implicit planner that generates hand trajectories to guide reaching and leaving motions across diverse object shapes/types and obstacle layouts. Finally, we propose a linear dynamic model for our DeepPhase controller that incorporates a Kalman filter to enable smooth transitions in the frequency domain, resulting in a more realistic and effective multi-objective control of the character. Our system can synthesize a rich variety of natural pick-and-place movements that adapt to different object geometries, container articulations, and scene layouts.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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