通过以音乐为基础的视频游戏疗法评估健康儿童的手腕和手指功能。

IF 5.2 2区 医学 Q1 ENGINEERING, BIOMEDICAL
Javier Urbina-Alarcón, Ana Angulo, Victoria E Abarca, Dante A Elias
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引用次数: 0

摘要

背景:手和手腕功能的丧失严重损害个人执行日常任务的能力,导致独立性降低和生活质量下降。脑瘫等神经系统疾病是造成这种损害的主要原因之一。这些情况通常会导致肌肉力量、协调和运动控制方面的困难,影响个人操纵物体的能力。脑瘫是一种常见的儿童神经系统疾病,通常会导致手部和手腕功能严重受损。传统的康复方法,如物理治疗,是有效的,但往往存在依从性差的问题,特别是在儿科人群中。因此,使用具有吸引力的干预措施,如基于音乐和基于游戏的治疗,对于提高脑瘫儿童的治疗依从性和有效性具有重大的希望。方法:提出的康复系统将可穿戴数据手套与基于音乐的严肃游戏相结合,以促进神经损伤儿童的手和手腕功能。数据手套配备了两个惯性测量单元传感器,可以检测手和手腕的运动,作为游戏的主要输入设备。游戏设计结合了音乐治疗元素,包括基于节拍器的节奏和音量反馈,以激发运动和增强神经可塑性。三个不同的游戏设计的目标手腕屈曲和延伸,尺骨和桡骨偏差,和大运动抓地力。结果:10名健康的儿童参与者完成了音乐和无音乐条件下的所有课程。由于数据是非正态的,所以采用Wilcoxon符号秩检验。在所有游戏中都发现了统计学上的显著差异,尽管效应量很小。这些结果表明,音乐可能会微妙地调节运动表现。例如,在《Rocket》游戏中,音乐减少了可变性和运动范围,表明手腕的弯曲/伸展受到更多控制。在《Squirrel》和《Bubble》游戏中,音乐分别让玩家的动作更流畅,握力更稳定。可用性调查数据显示了高水平的用户满意度和乐趣,与清晰度、舒适度、参与度、特别是放松相关的项目显示出高于中性的显著差异(公式:见文本)。结论:本研究提供了探索性证据,支持基于音乐、游戏驱动的儿童康复工具的可行性。虽然观察到的效果是适度的,但该系统显示了高可用性和可接受性。未来的研究应该包括临床人群,评估长期保持效果,并进一步研究音乐诱导的放松如何支持康复环境中的参与和治疗依从性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of wrist and finger function in healthy children through music-based video game therapy.

Background: The loss of hand and wrist function significantly impairs an individual's ability to perform everyday tasks, resulting in reduced independence and a lower quality of life. Neurological disorders, such as cerebral palsy, are among the leading causes of such impairments. These conditions often lead to difficulties with muscle strength, coordination, and motor control, impacting an individual's ability to manipulate objects. Cerebral palsy is a prevalent neurological disorder in children that often causes severe impairments in hand and wrist function. Traditional rehabilitation methods, such as physiotherapy, are effective but often suffer from poor adherence, especially in pediatric populations. Therefore, the use of engaging interventions, such as music-based and game-based therapies, holds significant promise for improving therapy adherence and effectiveness in children with cerebral palsy.

Methods: The proposed rehabilitation system integrates a wearable data glove with a music-based serious game to promote hand and wrist function in children with neurological impairments. The data glove, equipped with two inertial measurement unit sensors, detects hand and wrist movements, serving as the primary input device for the game. The game design incorporates music therapy elements, including metronome-based rhythms and volume feedback to motivate movement and enhance neuroplasticity. Three distinct games are designed to target wrist flexion and extension, ulnar and radial deviation, and gross motor grip.

Results: Ten healthy pediatric participants completed all sessions under both music and no-music conditions. As the data were non-normal, the Wilcoxon signed-rank test was used. Statistically significant differences were found in all games, although effect sizes were small. These results suggest that music may subtly modulate motor performance. For example, in the Rocket game, music reduced variability and range of motion, suggesting more controlled wrist flexion/extension. In the Squirrel and Bubble games, music contributed to smoother movements and greater consistency in pinch grip, respectively. Usability survey data revealed high levels of user satisfaction and enjoyment, with items related to clarity, comfort, engagement, and particularly relaxation showing significant differences above neutral ([Formula: see text]).

Conclusions: This study provides exploratory evidence supporting the feasibility of music-based, game-driven rehabilitation tools in pediatric populations. Although the observed effects were modest, the system demonstrated high usability and acceptability. Future studies should include clinical populations, assess longer-term retention effects, and further investigate how music-induced relaxation may support engagement and treatment adherence in rehabilitation contexts.

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来源期刊
Journal of NeuroEngineering and Rehabilitation
Journal of NeuroEngineering and Rehabilitation 工程技术-工程:生物医学
CiteScore
9.60
自引率
3.90%
发文量
122
审稿时长
24 months
期刊介绍: Journal of NeuroEngineering and Rehabilitation considers manuscripts on all aspects of research that result from cross-fertilization of the fields of neuroscience, biomedical engineering, and physical medicine & rehabilitation.
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