从“车轮上的skype”到具体化的远程呈现:改善远程呈现机器人用户体验的整体方法。

IF 5 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Virtual Reality Pub Date : 2025-01-01 Epub Date: 2025-09-25 DOI:10.1007/s10055-025-01222-0
Ivan A Aguilar, Markku Suomalainen, Steven M LaValle, Timo Ojala, Bernhard E Riecke
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引用次数: 0

摘要

远程呈现机器人提供了远程呈现的希望,但用户体验、可用性和性能方面的挑战阻碍了其广泛采用。本研究为远程呈现机器人引入了一种新颖且低成本的用户界面,该界面集成了虚拟现实(VR)和机器人技术的见解,以解决这些限制。这个新颖的装置是整体设计的,考虑了几个不同的因素:一个倾斜的旋转椅,一个精确平移的操纵杆,增强空间意识的双显示器,以及一个具有控制照明和音频的沉浸式设置。一项在虚拟环境中模拟机器人的用户研究(N = 42)将这种新设置与模仿商业远程呈现机器人典型用户界面的标准设置进行了比较。结果表明,这种新颖的设置显著改善了用户体验,特别是增加了存在感、乐趣和参与度。随着时间的推移,这种新颖的设置也提高了任务性能,减少了障碍物碰撞和行驶距离。这些发现强调了将VR和机器人技术的见解结合起来,为远程呈现机器人设计更有效、用户友好的界面的潜力,为更多的采用铺平了道路。补充资料:在线版本提供补充资料,网址为10.1007/s10055-025-01222-0。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From "skype on wheels" to embodied telepresence: a holistic approach to improving the user experience of telepresence robots.

Telepresence robots offer the promise of remote presence, but user experience, usability, and performance challenges hinder widespread adoption. This study introduces a novel and low-cost user interface for telepresence robots that integrates insights from virtual reality (VR) and robotics to address these limitations. The novel setup was designed holistically, considering several different factors: an inclined rotating chair for embodied rotation, a joystick for precise translation, dual displays for enhanced spatial awareness, and an immersive setup with controlled lighting and audio. A user study (N = 42) with a simulated robot in a virtual environment compared this novel setup with a standard setup, that mimicked the typical user interface of commercial telepresence robots. Results showed that this novel setup significantly improved the user experience, particularly increasing presence, enjoyment, and engagement. This novel setup also improved task performance over time, reducing obstacle collisions and distance traveled. These findings highlight the potential for combining and incorporating insights from VR and robotics to design more effective and user-friendly interfaces for telepresence robots, paving the way for increased adoption.

Supplementary information: The online version contains supplementary material available at 10.1007/s10055-025-01222-0.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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