Anna Felnhofer , Andreas Goreis , Lisa Weiss , Jeremias Winder , Sara Marceta-Pavlovic , Francesca Palmisani , Vito Giordano , Michael Wagner , Susanne Greber-Platzer , Martin Metzelder , Wilfried Krois , Oswald D. Kothgassner
{"title":"在儿童内生趾甲手术中,虚拟现实分心对疼痛、压力和心率的影响:一项随机对照试验。","authors":"Anna Felnhofer , Andreas Goreis , Lisa Weiss , Jeremias Winder , Sara Marceta-Pavlovic , Francesca Palmisani , Vito Giordano , Michael Wagner , Susanne Greber-Platzer , Martin Metzelder , Wilfried Krois , Oswald D. Kothgassner","doi":"10.1016/j.jpedsurg.2025.162696","DOIUrl":null,"url":null,"abstract":"<div><h3>Objective</h3><div>Immersive virtual reality (VR) shows efficacy in reducing pediatric procedural pain and stress, yet studies remain heterogeneous and conflate stress with anxiety while neglecting physiological measures such as heart rate (HR). The role of goal-directed attention remains underexplored, as no studies have controlled for VR-interactivity to isolate its contribution under clinically relevant conditions. Thus, this RCT investigates the effects of goal-directed VR vs. free-interaction VR vs. standard-of-care (SoC) distraction (controls) on self-reported pain, stress, and HR during ingrown toenail surgery under local anesthesia in children and adolescents.</div></div><div><h3>Study design</h3><div>Sixty patients aged 10–17 years (M<sub>age</sub> = 13.90, SD<sub>age</sub> = 1.85, 23 % female) were randomized to either a (1) focused VR group with a specific task, or (2) an exploratory VR group without a task, or (3) a SoC-control group. Patients’ self-reported pain (VAS, primary outcome), self-reported stress and HR (both secondary), were analyzed using Linear Mixed Effect Models.</div></div><div><h3>Results</h3><div>Self-reported pain and stress followed expected trajectories across the perioperative period, with no overall benefit of VR. Exploratory VR was associated with higher self-reported pain during surgery and smaller post-surgical stress reductions. Both VR conditions significantly reduced HR during anesthesia (needle insertion phase) compared to controls, with this effect persisting into later surgical stages in the exploratory VR group.</div></div><div><h3>Conclusions</h3><div>While both VR conditions reduced physiological arousal, particularly during anesthesia, focused VR conferred modest benefits in self-reported pain and stress. Findings underscore the need to study cognitive task demands in VR-based distraction and suggest feasibility in pediatric surgery under local anesthesia.</div></div>","PeriodicalId":16733,"journal":{"name":"Journal of pediatric surgery","volume":"60 12","pages":"Article 162696"},"PeriodicalIF":2.5000,"publicationDate":"2025-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effects of virtual reality distraction on pain, stress, and heart rate during pediatric ingrown toenail surgery: A randomized controlled trial\",\"authors\":\"Anna Felnhofer , Andreas Goreis , Lisa Weiss , Jeremias Winder , Sara Marceta-Pavlovic , Francesca Palmisani , Vito Giordano , Michael Wagner , Susanne Greber-Platzer , Martin Metzelder , Wilfried Krois , Oswald D. Kothgassner\",\"doi\":\"10.1016/j.jpedsurg.2025.162696\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Objective</h3><div>Immersive virtual reality (VR) shows efficacy in reducing pediatric procedural pain and stress, yet studies remain heterogeneous and conflate stress with anxiety while neglecting physiological measures such as heart rate (HR). The role of goal-directed attention remains underexplored, as no studies have controlled for VR-interactivity to isolate its contribution under clinically relevant conditions. Thus, this RCT investigates the effects of goal-directed VR vs. free-interaction VR vs. standard-of-care (SoC) distraction (controls) on self-reported pain, stress, and HR during ingrown toenail surgery under local anesthesia in children and adolescents.</div></div><div><h3>Study design</h3><div>Sixty patients aged 10–17 years (M<sub>age</sub> = 13.90, SD<sub>age</sub> = 1.85, 23 % female) were randomized to either a (1) focused VR group with a specific task, or (2) an exploratory VR group without a task, or (3) a SoC-control group. Patients’ self-reported pain (VAS, primary outcome), self-reported stress and HR (both secondary), were analyzed using Linear Mixed Effect Models.</div></div><div><h3>Results</h3><div>Self-reported pain and stress followed expected trajectories across the perioperative period, with no overall benefit of VR. Exploratory VR was associated with higher self-reported pain during surgery and smaller post-surgical stress reductions. Both VR conditions significantly reduced HR during anesthesia (needle insertion phase) compared to controls, with this effect persisting into later surgical stages in the exploratory VR group.</div></div><div><h3>Conclusions</h3><div>While both VR conditions reduced physiological arousal, particularly during anesthesia, focused VR conferred modest benefits in self-reported pain and stress. Findings underscore the need to study cognitive task demands in VR-based distraction and suggest feasibility in pediatric surgery under local anesthesia.</div></div>\",\"PeriodicalId\":16733,\"journal\":{\"name\":\"Journal of pediatric surgery\",\"volume\":\"60 12\",\"pages\":\"Article 162696\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2025-09-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of pediatric surgery\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0022346825005433\",\"RegionNum\":2,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PEDIATRICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of pediatric surgery","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0022346825005433","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PEDIATRICS","Score":null,"Total":0}
Effects of virtual reality distraction on pain, stress, and heart rate during pediatric ingrown toenail surgery: A randomized controlled trial
Objective
Immersive virtual reality (VR) shows efficacy in reducing pediatric procedural pain and stress, yet studies remain heterogeneous and conflate stress with anxiety while neglecting physiological measures such as heart rate (HR). The role of goal-directed attention remains underexplored, as no studies have controlled for VR-interactivity to isolate its contribution under clinically relevant conditions. Thus, this RCT investigates the effects of goal-directed VR vs. free-interaction VR vs. standard-of-care (SoC) distraction (controls) on self-reported pain, stress, and HR during ingrown toenail surgery under local anesthesia in children and adolescents.
Study design
Sixty patients aged 10–17 years (Mage = 13.90, SDage = 1.85, 23 % female) were randomized to either a (1) focused VR group with a specific task, or (2) an exploratory VR group without a task, or (3) a SoC-control group. Patients’ self-reported pain (VAS, primary outcome), self-reported stress and HR (both secondary), were analyzed using Linear Mixed Effect Models.
Results
Self-reported pain and stress followed expected trajectories across the perioperative period, with no overall benefit of VR. Exploratory VR was associated with higher self-reported pain during surgery and smaller post-surgical stress reductions. Both VR conditions significantly reduced HR during anesthesia (needle insertion phase) compared to controls, with this effect persisting into later surgical stages in the exploratory VR group.
Conclusions
While both VR conditions reduced physiological arousal, particularly during anesthesia, focused VR conferred modest benefits in self-reported pain and stress. Findings underscore the need to study cognitive task demands in VR-based distraction and suggest feasibility in pediatric surgery under local anesthesia.
期刊介绍:
The journal presents original contributions as well as a complete international abstracts section and other special departments to provide the most current source of information and references in pediatric surgery. The journal is based on the need to improve the surgical care of infants and children, not only through advances in physiology, pathology and surgical techniques, but also by attention to the unique emotional and physical needs of the young patient.