游戏玩家的身体活动水平、健康行为和心理健康状况:一项横断面研究

IF 2.7 4区 医学 Q2 HEALTH CARE SCIENCES & SERVICES
Michał Giller, Tomasz Kowal, Wirginia Likus, Anna Brzęk
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引用次数: 0

摘要

背景/目标:《pokemon GO》在全球产生了巨大影响,成为21世纪最杰出的智能手机游戏之一。除了它的娱乐价值,这款游戏还具有鼓励体育活动和娱乐参与的潜力。因此,在移动设备技术进步的背景下,它可以促进增强现实融入日常生活。本研究旨在评估poksammon GO对使用者身体活动水平的影响,并确定其他隐性健康结果和潜在风险。方法:采用国际体育活动问卷(ipaq -长表格)和定制调查(包括人口统计学特征)对243名poksammon GO玩家(女性112名,男性131名,平均年龄27±7岁)进行横断面研究。结果:根据IPAQ-long表格数据,68%的poksammon GO用户表现出高体力活动水平,29%中度,2.5%缺乏体力活动。超过80%的参与者表示,他们的步行距离增加了,39%的人表示,玩游戏改善了他们的整体情绪,13%的人表示,玩游戏增强了他们的社交互动。然而,一些调查结果令人担忧,27%的受访者承认牺牲了睡眠,20%的人认为自己上瘾,超过一半的人仅仅根据玩pokemon GO的时间就超过了世界卫生组织(WHO)的屏幕时间指南。结论:poksammon GO对用户的身体活动水平有积极的影响,特别是在散步等低强度的身体活动方面。这项观察性研究表明,应用可能与健康的生活方式和增强人际交往有关。谨慎和安全的使用建议,因为游戏有可能上瘾,并可能造成风险,当滥用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Pokémon GO, Went, Gone…-Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study.

Pokémon GO, Went, Gone…-Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study.

Background/objectives: Pokémon GO has had a substantial global impact, emerging as one of the most prominent smartphone game releases of the 21st century. Beyond its entertainment value, this game has the potential to encourage physical activity alongside recreational engagement. Consequently, it may facilitate the integration of augmented reality into daily routines within the context of advancing mobile device technology. This study aimed to assess the impact of Pokémon GO on users' physical activity levels, as well as to identify other implicit health outcomes and potential risks.

Methods: A cross-sectional study was conducted using the International Physical Activity Questionnaire (IPAQ-long form) and a custom-designed survey (including demographic characteristics) administered to a cohort of 243 Pokémon GO players (112 females and 131 males, mean age 27 ± 7 years).

Results: According to IPAQ-long form data, 68% of Pokémon GO users demonstrated high physical activity levels, 29% moderate, and 2.5% insufficient activity. More than 80% of participants reported increased walking distances, and 39% indicated that playing the game had improved their overall mood, while 13% reported enhanced social interactions. However, some findings are concerning, with 27% of respondents admitting to sacrificing sleep, 20% considering themselves addicted, and more than half exceeding the World Health Organization (WHO) screen time guidelines based solely on the time spent playing Pokémon GO.

Conclusions: Pokémon GO has a positive impact on users' physical activity levels, particularly in terms of low-intensity physical activities such as walking. This observational study suggests that the application may be associated with a healthy lifestyle and enhanced interpersonal contact. Prudent and safe usage is advised, as the game has the potential to be addictive and may pose risks when misused.

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来源期刊
Healthcare
Healthcare Medicine-Health Policy
CiteScore
3.50
自引率
7.10%
发文量
0
审稿时长
47 days
期刊介绍: Healthcare (ISSN 2227-9032) is an international, peer-reviewed, open access journal (free for readers), which publishes original theoretical and empirical work in the interdisciplinary area of all aspects of medicine and health care research. Healthcare publishes Original Research Articles, Reviews, Case Reports, Research Notes and Short Communications. We encourage researchers to publish their experimental and theoretical results in as much detail as possible. For theoretical papers, full details of proofs must be provided so that the results can be checked; for experimental papers, full experimental details must be provided so that the results can be reproduced. Additionally, electronic files or software regarding the full details of the calculations, experimental procedure, etc., can be deposited along with the publication as “Supplementary Material”.
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