二人零和马尔可夫博弈的多步极大极小q学习算法

IF 6.5 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Shreyas S.R. , Antony Vijesh
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引用次数: 0

摘要

提出了一种求解二人零和马尔可夫博弈的有趣迭代方法。在适当的假设条件下,从理论上得到了所提迭代的有界性。利用随机逼近的结果,从理论上得到了所提出的多步极大极小q学习的几乎肯定收敛性。更具体地说,当模型信息未知时,算法以概率1收敛到博弈论最优值。数值仿真验证了该算法的有效性和易实现性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A multi-step minimax Q-learning algorithm for two-player zero-sum Markov games
An interesting iterative procedure is proposed to solve two-player zero-sum Markov games. Under suitable assumptions, the boundedness of the proposed iterates is obtained theoretically. Using results from stochastic approximation, the almost sure convergence of the proposed multi-step minimax Q-learning is obtained theoretically. More specifically, the proposed algorithm converges to the game theoretic optimal value with probability one, when the model information is not known. Numerical simulations authenticate that the proposed algorithm is effective and easy to implement.
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来源期刊
Neurocomputing
Neurocomputing 工程技术-计算机:人工智能
CiteScore
13.10
自引率
10.00%
发文量
1382
审稿时长
70 days
期刊介绍: Neurocomputing publishes articles describing recent fundamental contributions in the field of neurocomputing. Neurocomputing theory, practice and applications are the essential topics being covered.
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