{"title":"二人零和马尔可夫博弈的多步极大极小q学习算法","authors":"Shreyas S.R. , Antony Vijesh","doi":"10.1016/j.neucom.2025.131552","DOIUrl":null,"url":null,"abstract":"<div><div>An interesting iterative procedure is proposed to solve two-player zero-sum Markov games. Under suitable assumptions, the boundedness of the proposed iterates is obtained theoretically. Using results from stochastic approximation, the almost sure convergence of the proposed multi-step minimax Q-learning is obtained theoretically. More specifically, the proposed algorithm converges to the game theoretic optimal value with probability one, when the model information is not known. Numerical simulations authenticate that the proposed algorithm is effective and easy to implement.</div></div>","PeriodicalId":19268,"journal":{"name":"Neurocomputing","volume":"657 ","pages":"Article 131552"},"PeriodicalIF":6.5000,"publicationDate":"2025-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A multi-step minimax Q-learning algorithm for two-player zero-sum Markov games\",\"authors\":\"Shreyas S.R. , Antony Vijesh\",\"doi\":\"10.1016/j.neucom.2025.131552\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>An interesting iterative procedure is proposed to solve two-player zero-sum Markov games. Under suitable assumptions, the boundedness of the proposed iterates is obtained theoretically. Using results from stochastic approximation, the almost sure convergence of the proposed multi-step minimax Q-learning is obtained theoretically. More specifically, the proposed algorithm converges to the game theoretic optimal value with probability one, when the model information is not known. Numerical simulations authenticate that the proposed algorithm is effective and easy to implement.</div></div>\",\"PeriodicalId\":19268,\"journal\":{\"name\":\"Neurocomputing\",\"volume\":\"657 \",\"pages\":\"Article 131552\"},\"PeriodicalIF\":6.5000,\"publicationDate\":\"2025-09-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Neurocomputing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0925231225022246\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Neurocomputing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0925231225022246","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
A multi-step minimax Q-learning algorithm for two-player zero-sum Markov games
An interesting iterative procedure is proposed to solve two-player zero-sum Markov games. Under suitable assumptions, the boundedness of the proposed iterates is obtained theoretically. Using results from stochastic approximation, the almost sure convergence of the proposed multi-step minimax Q-learning is obtained theoretically. More specifically, the proposed algorithm converges to the game theoretic optimal value with probability one, when the model information is not known. Numerical simulations authenticate that the proposed algorithm is effective and easy to implement.
期刊介绍:
Neurocomputing publishes articles describing recent fundamental contributions in the field of neurocomputing. Neurocomputing theory, practice and applications are the essential topics being covered.