使用单个高速摄像机快速机动的低成本3D运动捕捉

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Wajahat Hussain, Mahum Naveed, Asad Khan, Taimoor Hasan Khan, Muhammad Latif Anjum, Shahzad Rasool, Adnan Maqsood
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引用次数: 0

摘要

高速率的动作捕捉选项,例如飞行生物的运动学,是有限的。由于安装要求,惯性传感器或基于标记的跟踪是不可行的。用于商业用途的高速摄像机的出现促进了有趣的高速率行为的发现。然而,在三维空间中分析快速运动学需要使用两个或更多的高速摄像机,这是专门的设备,并且花费很大。在这项研究中,我们利用传统的方法,使用一个单独的相机和平面镜捕捉同步的多个视图。我们介绍了一个用户友好的软件包,便于校准这种经济的设置,使高速机动的三维(3D)分析和长视频序列的自动跟踪。在约15分钟内,校准单个高速摄像机,并可用于获取3D数据。为了方便使用,我们还提供了详细的用户指南和视频教程(https://tinyurl.com/yckm9y6b)。我们精确地重建了多种高速机动的密集轨道,包括飞行昆虫物种(蜻蜓、蝴蝶和家蝇)、旋转硬币和旋转风扇叶片。我们相信我们经济实惠的设置将有助于收集高速率的自然现象,导致现实和多样化的模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Low Cost 3D Motion Capture of Rapid Maneuvers Using a Single High Speed Camera

Low Cost 3D Motion Capture of Rapid Maneuvers Using a Single High Speed Camera

Motion capture options at a high rate, for example, kinematics of flying organisms, are limited. Inertial sensors or marker-based tracking are infeasible due to the mounting requirement. The advent of high-speed cameras being made available for commercial use has facilitated the discovery of intriguing high-rate behaviors. However, analyzing rapid kinematics in three dimensions necessitates using two or more high-speed cameras, which are specialized equipment and come at a significant expense. In this study, we utilize a conventional methodology of capturing synchronized multiple views using a solitary camera and a planar mirror. We introduce a user-friendly software package that facilitates the calibration of this economical setup, enabling the three-dimensional (3D) analysis of high-rate maneuvers and automatic tracking over long video sequences. Within ∼15 min, a single high-speed camera is calibrated and can be used to acquire 3D data. We accompany the toolbox with a detailed user guide and video tutorial ( https://tinyurl.com/yckm9y6b) for ease of use. We accurately reconstruct dense tracks for multiple high-rate maneuvers, including flying insect species (dragonfly, butterfly, and housefly), spinning coin, and rotating fan blades. We believe that our affordable setup will assist in gathering high-rate natural phenomena, leading to realistic and diverse simulations.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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