基于矢量的地形建模

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Simon Perche, Eric Guérin, Eric Galin, Adrien Peytavie
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引用次数: 0

摘要

与基于网格的模型相比,基于矢量的图形提供了许多优势,包括分辨率无关性和易于操作。尽管有这些好处,它们在景观建模中的应用仍然不常见,因为缺乏直接编辑和互动反馈,这对于匹配艺术家的视觉是必不可少的。我们介绍了一种新的基于矢量的基于计算效率原语的数字地形创建模型。我们提出了一种方法,将基于网格的数字高程图转换为具有用户定义的精度级别的这种表示。一旦矢量化,地形就可以使用适应原始表示的交互式高级骨架工具进行创作,允许局部变形自动适应地形的底层地貌结构和地形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Vector-Based Terrain Modelling

Vector-Based Terrain Modelling

Vector-based graphics offer numerous advantages over grid-based models, including resolution independence and ease of manipulation. Despite these benefits, their use in landscape modelling remains uncommon because of a lack of direct editing and interactive feedback, essential for matching the artist's vision. We introduce a new vector-based model for creating digital terrains based on computationally efficient primitives. We propose a method to convert grid-based digital elevation maps to this representation with a user-defined level of accuracy. Once vectorized, the terrain can be authored using interactive high-level skeleton-based tools adapted to the primitive representation, allowing local deformations that automatically adapt to underlying geomorphological structures and landforms of the terrain.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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