比较虚拟现实学习中基于手和基于控制器的交互:对在场和交互性能的影响。

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
PeerJ Computer Science Pub Date : 2025-08-28 eCollection Date: 2025-01-01 DOI:10.7717/peerj-cs.3168
Murat Saran
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引用次数: 0

摘要

虚拟现实(VR)通过提供身临其境的互动学习体验,为加强科学教育带来了巨大的希望。然而,教育VR环境中的最佳交互方式仍然是一个悬而未决的问题。在虚拟现实科学实验室模拟实验中,研究了基于手和基于控制器的交互对六年级学生的存在感和交互表现的影响。54名六年级学生被随机分配到基于手的互动组和基于控制器的互动组。参与者在模拟学校物理实验室的虚拟实验室环境中完成了三个互动科学实验(太阳系、电路和力/能量)。使用经过验证的土耳其版存在问卷(PQ)评估存在,而使用由学校教师完成的结构化观察表评估互动表现。使用独立样本t检验和Mann-Whitney U检验比较各组之间的存在和表现得分。补充分析探讨了性别和先前VR体验的影响。与预期相反,在基于手的交互组和基于控制器的交互组之间,无论是存在(t(49.4) = -0.01, p = 0.992)还是交互性能(t(52) = -1.30, p = 0.199)都没有发现显著差异。两种互动方式产生了相当水平的自我报告存在和观察表现。然而,在性能方面出现了一个意想不到的发现。补充分析显示,性别对成绩得分有显著的主效应(F(1,50) = 4.844, p = 0.032),与互动类型无关。具体来说,男性的表现明显高于女性。本研究表明,对于参与这些特定的VR科学模拟的六年级学生来说,基于手和基于控制器的互动在培养存在感和支持互动表现方面同样有效。这些发现对VR学习环境的设计和实施具有实际意义,特别是在资源受限的环境中,减少与手部交互相关的维护和卫生问题可能是有利的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing hand-based and controller-based interactions in virtual reality learning: effects on presence and interaction performance.

Virtual reality (VR) holds significant promise for enhancing science education by providing immersive and interactive learning experiences. However, the optimal interaction modality within educational VR environments remains an open question. This study investigates the impact of hand-based vs. controller-based interaction on sixth-grade students' sense of presence and interaction performance in a VR science laboratory simulation. Fifty-four sixth-grade students were randomly assigned to either a hand-based interaction group or a controller-based interaction group. Participants completed three interactive science experiments (solar system, electrical circuits, and force/energy) within a virtual laboratory environment designed to mimic their school's physical lab. Presence was assessed using a validated Turkish adaptation of the Presence Questionnaire (PQ), while interaction performance was evaluated using a structured observation form completed by a school teacher. Independent samples t-tests and Mann-Whitney U tests were used to compare the presence and performance scores between the groups. Supplementary analyses explored the effects of gender and prior VR experience. Contrary to expectations, no significant differences were found in either presence (t(49.4) = -0.01, p = 0.992) or interaction performance (t(52) = -1.30, p = 0.199) between the hand-based and controller-based interaction groups. Both interaction modalities yielded comparable levels of self-reported presence and observed performance. However, an unexpected finding emerged regarding performance. A supplementary analysis revealed a significant main effect of gender on performance scores (F(1, 50) = 4.844, p = 0.032), independent of interaction type. Specifically, males demonstrated significantly higher performance than females. This study suggests that, for sixth-grade students engaging in these specific VR science simulations, hand-based and controller-based interactions are equally effective in terms of fostering presence and supporting interaction performance. These findings have practical implications for the design and implementation of VR learning environments, particularly in resource-constrained settings where the reduced maintenance and hygiene concerns associated with hand-based interaction may be advantageous.

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来源期刊
PeerJ Computer Science
PeerJ Computer Science Computer Science-General Computer Science
CiteScore
6.10
自引率
5.30%
发文量
332
审稿时长
10 weeks
期刊介绍: PeerJ Computer Science is the new open access journal covering all subject areas in computer science, with the backing of a prestigious advisory board and more than 300 academic editors.
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