实体桌游与数字游戏:两种严肃游戏在移动设备用户和旅伴社区移动性方面的游戏体验比较

IF 2.5 4区 医学 Q1 REHABILITATION
Sangmi Park, Jorge L Candiotti, Yi He, Jordan Cooper, Rosemarie Cooper, Rory A Cooper
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引用次数: 0

摘要

HERL-Town是一个基于游戏的培训工具,旨在教育移动设备用户(MDUs)及其旅行同伴关于交通障碍和补偿策略的知识,重点是决策、解决问题和轮椅技能,以促进安全、独立的社区移动。该游戏目前提供了一个经过验证的物理棋盘游戏和一个可供选择的数字游戏,以适应不同的训练设置。这项研究旨在比较这两款游戏的游戏体验。在这项横断面交叉研究中,43名mdu和旅行同伴完成了第1阶段,他们被随机分配到棋盘游戏组或数字游戏组。29名参与者完成了第二阶段,他们在第二阶段玩了另一种类型的游戏。参与者在每次游戏结束后使用教育游戏评估模型(MEEGA+)问卷对他们的游戏体验进行评分。在第1次测试中,两款游戏的mega +得分都达到了良好水平标准(桌面游戏57.10分,数字游戏59.30分)。在第二阶段,桌面游戏达到了优秀水平标准(77.55分),而数字游戏保持在良好水平(58.15分)。研究结果强调了桌面游戏和数字游戏在初次体验时的质量一致性。桌面游戏在第二阶段的高质量表明数字游戏的机制有进一步的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physical board game versus digital game: Comparison of game experiences between two types of serious games on community mobility for mobility device users and travel companions.

HERL-Town is a game-based training tool designed to educate mobility device users (MDUs) and their travel companions about transportation barriers and compensatory strategies, focusing on decision-making, problem-solving, and wheelchair skills to promote safe, independent community mobility. The game currently offers a validated physical board game and an alternative digital game to suit different training settings. This study aimed to compare the gameplay experience of both games. In this cross-sectional crossover study, 43 MDUs and travel companions completed session 1, in which they were randomized to either a board game or a digital game group. Twenty-nine participants completed session 2, in which they played the other type of game from session 1. Participants rated their game experience after each session using the Model for the Evaluation of Educational Games (MEEGA+) questionnaire. In session 1, the MEEGA+ scores for both games met good-level criteria (board game: 57.10, digital game: 59.30). In session 2, the board game reached excellent-level criteria (77.55), while the digital game stayed at good level (58.15). Findings highlight consistent game quality between the board and digital games, when playing for the first time. The board game's higher quality in session 2 suggests further improvement in the digital game's mechanics.

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来源期刊
Assistive Technology
Assistive Technology REHABILITATION-
CiteScore
4.00
自引率
5.60%
发文量
40
期刊介绍: Assistive Technology is an applied, scientific publication in the multi-disciplinary field of technology for people with disabilities. The journal"s purpose is to foster communication among individuals working in all aspects of the assistive technology arena including researchers, developers, clinicians, educators and consumers. The journal will consider papers from all assistive technology applications. Only original papers will be accepted. Technical notes describing preliminary techniques, procedures, or findings of original scientific research may also be submitted. Letters to the Editor are welcome. Books for review may be sent to authors or publisher.
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