{"title":"随机奇偶对弈对允许控制和弹性控制的几乎确定和正赢策略模板","authors":"Kittiphon Phalakarn , Sasinee Pruekprasert , Ichiro Hasuo","doi":"10.1016/j.tcs.2025.115535","DOIUrl":null,"url":null,"abstract":"<div><div><em>Stochastic games</em> are fundamental in various applications, including the control of cyber-physical systems (CPS), where both controller and environment are modeled as players. Traditional algorithms typically aim to determine a single <em>winning strategy</em> to develop a controller. However, in CPS control and other domains, permissive controllers are essential, as they enable the system to adapt when additional constraints arise and remain resilient to runtime changes. This work generalizes the concept of <em>(permissive winning) strategy templates</em>, originally introduced by Anand et al. at TACAS and CAV 2023 for deterministic games, to incorporate stochastic games. These templates capture an infinite number of winning strategies, allowing for efficient strategy adaptation to system changes. We focus on two winning criteria (almost-sure and positive winning) and five winning objectives (safety, reachability, Büchi, co-Büchi, and parity). Our contributions include algorithms for constructing templates for each winning criterion and objective and a novel approach for extracting a winning strategy from a given template. Discussions on comparisons between templates and between strategy extraction methods are provided.</div></div>","PeriodicalId":49438,"journal":{"name":"Theoretical Computer Science","volume":"1057 ","pages":"Article 115535"},"PeriodicalIF":1.0000,"publicationDate":"2025-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Strategy templates for almost-sure and positive winning of stochastic parity games towards permissive and resilient control\",\"authors\":\"Kittiphon Phalakarn , Sasinee Pruekprasert , Ichiro Hasuo\",\"doi\":\"10.1016/j.tcs.2025.115535\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div><em>Stochastic games</em> are fundamental in various applications, including the control of cyber-physical systems (CPS), where both controller and environment are modeled as players. Traditional algorithms typically aim to determine a single <em>winning strategy</em> to develop a controller. However, in CPS control and other domains, permissive controllers are essential, as they enable the system to adapt when additional constraints arise and remain resilient to runtime changes. This work generalizes the concept of <em>(permissive winning) strategy templates</em>, originally introduced by Anand et al. at TACAS and CAV 2023 for deterministic games, to incorporate stochastic games. These templates capture an infinite number of winning strategies, allowing for efficient strategy adaptation to system changes. We focus on two winning criteria (almost-sure and positive winning) and five winning objectives (safety, reachability, Büchi, co-Büchi, and parity). Our contributions include algorithms for constructing templates for each winning criterion and objective and a novel approach for extracting a winning strategy from a given template. Discussions on comparisons between templates and between strategy extraction methods are provided.</div></div>\",\"PeriodicalId\":49438,\"journal\":{\"name\":\"Theoretical Computer Science\",\"volume\":\"1057 \",\"pages\":\"Article 115535\"},\"PeriodicalIF\":1.0000,\"publicationDate\":\"2025-09-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Theoretical Computer Science\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0304397525004736\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, THEORY & METHODS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Theoretical Computer Science","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0304397525004736","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0
摘要
随机游戏是各种应用的基础,包括网络物理系统(CPS)的控制,其中控制器和环境都被建模为玩家。传统算法通常旨在确定一个单一的制胜策略来开发控制器。然而,在CPS控制和其他领域,允许控制器是必不可少的,因为它们使系统能够适应额外的约束,并保持对运行时变化的弹性。这项工作推广了(允许获胜)策略模板的概念,该概念最初由Anand等人在TACAS和CAV 2023上为确定性游戏引入,以纳入随机游戏。这些模板捕获了无限数量的获胜策略,允许有效的策略适应系统变化。我们专注于两个获胜标准(几乎确定和积极获胜)和五个获胜目标(安全性,可达性,b chi, co- b chi和平价)。我们的贡献包括为每个获胜标准和目标构建模板的算法,以及从给定模板中提取获胜策略的新方法。讨论了模板之间的比较和策略抽取方法之间的比较。
Strategy templates for almost-sure and positive winning of stochastic parity games towards permissive and resilient control
Stochastic games are fundamental in various applications, including the control of cyber-physical systems (CPS), where both controller and environment are modeled as players. Traditional algorithms typically aim to determine a single winning strategy to develop a controller. However, in CPS control and other domains, permissive controllers are essential, as they enable the system to adapt when additional constraints arise and remain resilient to runtime changes. This work generalizes the concept of (permissive winning) strategy templates, originally introduced by Anand et al. at TACAS and CAV 2023 for deterministic games, to incorporate stochastic games. These templates capture an infinite number of winning strategies, allowing for efficient strategy adaptation to system changes. We focus on two winning criteria (almost-sure and positive winning) and five winning objectives (safety, reachability, Büchi, co-Büchi, and parity). Our contributions include algorithms for constructing templates for each winning criterion and objective and a novel approach for extracting a winning strategy from a given template. Discussions on comparisons between templates and between strategy extraction methods are provided.
期刊介绍:
Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.