游戏化网络安全:一种叙事驱动的隐写术教学方法

IF 5.7 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Femke G.J. Weijsenfeld, Dipti K. Sarmah
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引用次数: 0

摘要

严肃游戏越来越多地用于教育环境,以提高学生的参与度和支持更深入的学习。虽然研究表明,这类游戏可以提高整体理解和知识保留,但它们在专业网络安全主题(如隐写术)中的应用仍然有限。隐写术是一种隐藏信息以避免被发现的艺术。目前的隐写术教学方法往往依赖于传统的方法,如讲座和教科书,提供很少的互动性或沉浸。本研究通过设计和评估《StegAdventure》来解决这一问题,这是一款基于叙述的严肃游戏,旨在提高学生对隐写术概念的参与度。为了评估游戏的有效性,我们对荷兰的54名高等教育学生进行了一项对照研究,将他们随机分为实验组(n = 27)和对照组(n = 27),实验组玩游戏,对照组通过传统的基于文本的资源学习相同的内容。两组的参与者都完成了用户参与量表-简短形式(UES-SF)来评估感知参与,以及知识测试来衡量学习成果。我们的分析揭示了在参与水平上的显著差异,倾向于基于游戏的方法,而在知识测试分数上没有观察到显著差异。这些发现表明,StegAdventure可以作为一种有价值的教学工具,特别是在增加学生对复杂网络安全主题的参与方面,具有支持长期知识保留的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Gamifying cybersecurity: A narrative-driven approach to teaching steganography

Gamifying cybersecurity: A narrative-driven approach to teaching steganography
Serious games are increasingly used in educational settings to enhance student engagement and support deeper learning. While research shows that such games can improve holistic understanding and knowledge retention, their application in specialised cybersecurity topics such as steganography, the art of concealing information to avoid detection, remains limited. Current teaching approaches for steganography often rely on traditional methods, such as lectures and textbooks, offering little interactivity or immersion. This study addresses this gap by designing and evaluating StegAdventure, a narrative-based serious game designed to improve student engagement with steganography concepts. To assess the game’s effectiveness, we conducted a controlled study with 54 higher education students in The Netherlands, randomly divided into an experimental group (n = 27) who played the game and a control group (n = 27) who studied the same content through a traditional text-based resource. Participants in both groups completed the User Engagement Scale - Short Form (UES-SF) to assess perceived engagement, and a knowledge test to measure learning outcomes. Our analysis revealed a significant difference in engagement levels, favouring the game-based approach, while no significant difference was observed in knowledge test scores. These findings suggest that StegAdventure can serve as a valuable teaching tool, particularly for increasing student engagement in complex cybersecurity topics, with the potential to support long-term knowledge retention.
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