RemixFusion:基于残差的大规模在线RGB-D重建混合表示

IF 9.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yuqing Lan, Chenyang Zhu, Shuaifeng Zhi, Jiazhao Zhang, Zhoufeng Wang, Renjiao Yi, Yijie Wang, Kai Xu
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引用次数: 0

摘要

神经隐式表示的引入极大地推动了在线密集重建技术的发展。与传统的显式表示(如TSDF)相比,它大大提高了映射的完整性和内存效率。然而,缺乏重建细节和耗时的神经表征学习阻碍了基于神经的方法在大规模在线重建中的广泛应用。我们介绍了RemixFusion,一种新的基于残差的混合表示,用于场景重建和相机姿态估计,致力于高质量和大规模的在线RGB-D重建。特别是,我们提出了一种基于残差的地图表示,该表示由显式粗TSDF网格和隐式神经模块组成,该模块产生代表细粒度细节的残差,以添加到粗网格中。这种混合表示允许在有限的时间和内存预算下进行细节丰富的重建,与纯隐式表示过于平滑的结果形成鲜明对比,从而为高质量的相机跟踪铺平了道路。此外,我们扩展了基于残差的表示,通过束调整(BA)处理多帧关节位姿优化。与直接优化姿态的现有方法不同,我们选择优化姿态变化。结合一种新颖的自适应梯度放大技术,该方法具有较好的优化收敛性和全局最优性。此外,我们采用局部移动体积来分解整个混合场景表示,并采用分而治之的设计,以促进我们基于残差的框架中的高效在线学习。大量的实验表明,我们的方法在大规模场景的映射和跟踪的准确性方面超过了所有最先进的方法,包括那些基于显式或隐式表示的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RemixFusion: Residual-based Mixed Representation for Large-scale Online RGB-D Reconstruction
The introduction of the neural implicit representation has notably propelled the advancement of online dense reconstruction techniques. Compared to traditional explicit representations, such as TSDF, it substantially improves the mapping completeness and memory efficiency. However, the lack of reconstruction details and the time-consuming learning of neural representations hinder the widespread application of neural-based methods to large-scale online reconstruction. We introduce RemixFusion, a novel residual-based mixed representation for scene reconstruction and camera pose estimation dedicated to high-quality and large-scale online RGB-D reconstruction. In particular, we propose a residual-based map representation comprised of an explicit coarse TSDF grid and an implicit neural module that produces residuals representing fine-grained details to be added to the coarse grid. Such mixed representation allows for detail-rich reconstruction with bounded time and memory budget, contrasting with the overly-smoothed results by the purely implicit representations, thus paving the way for high-quality camera tracking. Furthermore, we extend the residual-based representation to handle multi-frame joint pose optimization via bundle adjustment (BA). In contrast to the existing methods, which optimize poses directly, we opt to optimize pose changes. Combined with a novel technique for adaptive gradient amplification, our method attains better optimization convergence and global optimality. Furthermore, we adopt a local moving volume to factorize the whole mixed scene representation with a divide-and-conquer design to facilitate efficient online learning in our residual-based framework. Extensive experiments demonstrate that our method surpasses all state-of-the-art ones, including those based either on explicit or implicit representations, in terms of the accuracy of both mapping and tracking on large-scale scenes.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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