Sararas Khongwirotphan, Sawitree Suayod, Er-Vipe Study Group, Thititip Tippayamontri
{"title":"放射学学生通过游戏学习增强技能的认知。","authors":"Sararas Khongwirotphan, Sawitree Suayod, Er-Vipe Study Group, Thititip Tippayamontri","doi":"","DOIUrl":null,"url":null,"abstract":"<p><strong>Purpose: </strong>To explore the potential effects of a virtual reality (VR) game designed to simulate a clinical environment on the learning and skill development of radiologic technology students, focusing particularly on enhancing their understanding and execution of multidisciplinary collaboration in a clinical setting.</p><p><strong>Methods: </strong>A VR game simulating multidisciplinary clinical scenarios was developed and deployed among 32 radiologic technology students, including 14 third-year and 18 fourth-year students. After playing the game, participants were surveyed to gather quantitative and qualitative data regarding their experiences, focusing on skill development, game functionality, and the overall learning experience.</p><p><strong>Results: </strong>The VR tool significantly influenced students' understanding of collaborative clinical scenarios, especially in recognizing team roles and facilitating effective communication, with 65.6% affirming its efficacy in these areas. However, feedback also illuminated areas for enhancement, such as increasing game engagement and mitigating physical discomfort in the VR space, signaling essential facets for attention in future tool refinement and application.</p><p><strong>Discussion: </strong>Student feedback highlighted an appreciation of the various roles in and collective efforts by clinical teams. However, reflecting on how these virtual experiences mirror real-world clinical scenarios is imperative. Determining whether acquired knowledge and skills during VR simulations translate into applicable, real-world competencies also is critical. Student perceptions are influenced by the ease of use and user-friendly design of VR learning tools.</p><p><strong>Conclusion: </strong>The VR game effectively enhanced students' collaborative and communication skills and was superior to traditional lectures in providing immersive, practical experience in multidisciplinary hospital settings. Comprehensive teamwork is essential for achieving health care objectives, such as patient well-being, and VR gaming offers a promising tool for melding theoretical knowledge with practical, interprofessional collaboration.</p>","PeriodicalId":51772,"journal":{"name":"Radiologic Technology","volume":"96 6","pages":"405-414"},"PeriodicalIF":0.5000,"publicationDate":"2025-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Radiologic Technology Students' Perceptions of Skill Augmentation Through Game-Based Learning.\",\"authors\":\"Sararas Khongwirotphan, Sawitree Suayod, Er-Vipe Study Group, Thititip Tippayamontri\",\"doi\":\"\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Purpose: </strong>To explore the potential effects of a virtual reality (VR) game designed to simulate a clinical environment on the learning and skill development of radiologic technology students, focusing particularly on enhancing their understanding and execution of multidisciplinary collaboration in a clinical setting.</p><p><strong>Methods: </strong>A VR game simulating multidisciplinary clinical scenarios was developed and deployed among 32 radiologic technology students, including 14 third-year and 18 fourth-year students. After playing the game, participants were surveyed to gather quantitative and qualitative data regarding their experiences, focusing on skill development, game functionality, and the overall learning experience.</p><p><strong>Results: </strong>The VR tool significantly influenced students' understanding of collaborative clinical scenarios, especially in recognizing team roles and facilitating effective communication, with 65.6% affirming its efficacy in these areas. However, feedback also illuminated areas for enhancement, such as increasing game engagement and mitigating physical discomfort in the VR space, signaling essential facets for attention in future tool refinement and application.</p><p><strong>Discussion: </strong>Student feedback highlighted an appreciation of the various roles in and collective efforts by clinical teams. However, reflecting on how these virtual experiences mirror real-world clinical scenarios is imperative. Determining whether acquired knowledge and skills during VR simulations translate into applicable, real-world competencies also is critical. Student perceptions are influenced by the ease of use and user-friendly design of VR learning tools.</p><p><strong>Conclusion: </strong>The VR game effectively enhanced students' collaborative and communication skills and was superior to traditional lectures in providing immersive, practical experience in multidisciplinary hospital settings. Comprehensive teamwork is essential for achieving health care objectives, such as patient well-being, and VR gaming offers a promising tool for melding theoretical knowledge with practical, interprofessional collaboration.</p>\",\"PeriodicalId\":51772,\"journal\":{\"name\":\"Radiologic Technology\",\"volume\":\"96 6\",\"pages\":\"405-414\"},\"PeriodicalIF\":0.5000,\"publicationDate\":\"2025-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Radiologic Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"RADIOLOGY, NUCLEAR MEDICINE & MEDICAL IMAGING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Radiologic Technology","FirstCategoryId":"1085","ListUrlMain":"","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"RADIOLOGY, NUCLEAR MEDICINE & MEDICAL IMAGING","Score":null,"Total":0}
Radiologic Technology Students' Perceptions of Skill Augmentation Through Game-Based Learning.
Purpose: To explore the potential effects of a virtual reality (VR) game designed to simulate a clinical environment on the learning and skill development of radiologic technology students, focusing particularly on enhancing their understanding and execution of multidisciplinary collaboration in a clinical setting.
Methods: A VR game simulating multidisciplinary clinical scenarios was developed and deployed among 32 radiologic technology students, including 14 third-year and 18 fourth-year students. After playing the game, participants were surveyed to gather quantitative and qualitative data regarding their experiences, focusing on skill development, game functionality, and the overall learning experience.
Results: The VR tool significantly influenced students' understanding of collaborative clinical scenarios, especially in recognizing team roles and facilitating effective communication, with 65.6% affirming its efficacy in these areas. However, feedback also illuminated areas for enhancement, such as increasing game engagement and mitigating physical discomfort in the VR space, signaling essential facets for attention in future tool refinement and application.
Discussion: Student feedback highlighted an appreciation of the various roles in and collective efforts by clinical teams. However, reflecting on how these virtual experiences mirror real-world clinical scenarios is imperative. Determining whether acquired knowledge and skills during VR simulations translate into applicable, real-world competencies also is critical. Student perceptions are influenced by the ease of use and user-friendly design of VR learning tools.
Conclusion: The VR game effectively enhanced students' collaborative and communication skills and was superior to traditional lectures in providing immersive, practical experience in multidisciplinary hospital settings. Comprehensive teamwork is essential for achieving health care objectives, such as patient well-being, and VR gaming offers a promising tool for melding theoretical knowledge with practical, interprofessional collaboration.
期刊介绍:
Radiologic Technology is an official scholarly journal of the American Society of Radiologic Technologists. Published continuously since 1929, it circulates to more than 145,000 readers worldwide. This award-winning bimonthly Journal covers all disciplines and specialties within medical imaging, including radiography, mammography, computed tomography, magnetic resonance imaging, nuclear medicine imaging, sonography and cardiovascular-interventional radiography. In addition to peer-reviewed research articles, Radi