运动游戏对学童和青少年运动技能、心理健康和认知能力的影响:范围综述。

IF 2.3 Q2 PEDIATRICS
Eleonora Rosi, Valentina Bianchi, Ilaria Baù, Rebecca Nuzzo, Stefania Valsecchi, Massimo Molteni, Paola Colombo
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引用次数: 0

摘要

背景:在一个儿童越来越久坐不动的世界里,我们比以往任何时候都更需要创新的解决方案来促进身体活动。exerggames——将体育活动与游戏相结合的互动式视频游戏——是一种吸引孩子们在娱乐的同时进行锻炼的方式。虽然电子游戏已经证明对儿童和青少年的健康和身体活动有一些好处,但这些设备的影响尚未得到充分探讨,特别是在学校环境中。目的:本综述旨在分析运动游戏对儿童和青少年运动技能、心理健康和认知能力的影响。我们的具体目标是探索和描述运动在学校项目中的影响,以及它们在教育环境中改善身心健康的潜力。方法:我们按照PRISMA-ScR(系统评价和荟萃分析扩展范围评价的首选报告项目)指南进行了我们的综述。我们检索了2019年至2024年6月的3个书目数据库,纳入了所有涉及儿童和青少年在学校体育课程中与运动游戏互动的科学研究。结果:我们的数据库检索产生了1694篇文章。经过三个层次的筛选(标题、摘要和全文),剩下25篇文章。大多数研究证实,在体育课和有趣的体育活动中使用运动游戏与许多改善有关。更具体地说,这些设备可以提供运动益处以及心理或认知益处,例如认知灵活性和注意力功能,整体幸福感,以及更强的自我效能感,自信心和情绪。结论:这些结果可能对公共卫生或教育产生重大影响:运动游戏可能成为促进年轻人体育活动的可获得和有用的工具,潜在地有益于运动技能,但也有益于心理和认知功能,增加儿童对体育活动的参与,并导致他们自我效能感和幸福感的普遍改善。运动游戏可以提高儿童的身体和认知技能,从而成为传统体育锻炼的补充和补充手段,也是在课外活动中增加身体运动的有益工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Effects of Exergames on Motor Skills, Psychological Well-Being, and Cognitive Abilities in Schoolchildren and Adolescents: Scoping Review.

Effects of Exergames on Motor Skills, Psychological Well-Being, and Cognitive Abilities in Schoolchildren and Adolescents: Scoping Review.

Background: In a world where children are increasingly sedentary, the need for innovative solutions to promote physical activity is felt more than ever. Exergames-interactive video games combining physical activity with gaming-are an attractive way to engage children in exercise while having fun. Although exergames have demonstrated several benefits for the health and physical activity of children and young people, the impact of these devices is poorly explored, especially in the school context.

Objective: This scoping review was aimed at analyzing the effects of exergames on motor skills, psychological well-being, and cognitive abilities in children and adolescents during physical education hours and play-based activities. Our specific goal was to explore and describe the effects of exergames in school programs and their potential to improve physical and mental health in educational settings.

Methods: We carried out our review in accordance with the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) guidelines. We searched 3 bibliographic databases from 2019 to June 2024 and included all scientific studies involving children and adolescents interacting with exergames during physical education lessons at school.

Results: Our database search produced 1694 articles. After performing 3 levels of screening (title, abstract, and full text), 25 articles were left. The majority of the studies confirmed that the use of exergames during physical education and playful sport activities is associated with a number of improvements. More specifically, these devices can provide motor benefits as well as psychological or cognitive benefits, such as cognitive flexibility and attentional functions, overall well-being, and a greater sense of self-efficacy, self-confidence, and mood.

Conclusions: These results may have significant implications for public health or education: exergames may become accessible and useful devices for promoting physical activity in young people, potentially benefiting motor skills but also psychological and cognitive functions, increasing children's participation in physical activities, and leading to a general improvement in their sense of self-efficacy and well-being. Exergames can improve children's physical and cognitive skills, thus becoming a complementary and additional device to traditional physical education exercises and helpful tools to increase physical movement in extracurricular activities.

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来源期刊
JMIR Pediatrics and Parenting
JMIR Pediatrics and Parenting Medicine-Pediatrics, Perinatology and Child Health
CiteScore
5.00
自引率
5.40%
发文量
62
审稿时长
12 weeks
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