不同的环境能塑造产品的感知吗?一项在虚拟环境中使用眼球追踪的研究

IF 3.4 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Francisco Felip-Miralles, Julia Galán Serrano, Almudena Palacios-Ibáñez
{"title":"不同的环境能塑造产品的感知吗?一项在虚拟环境中使用眼球追踪的研究","authors":"Francisco Felip-Miralles,&nbsp;Julia Galán Serrano,&nbsp;Almudena Palacios-Ibáñez","doi":"10.1016/j.displa.2025.103222","DOIUrl":null,"url":null,"abstract":"<div><div>Virtual reality (VR) environments offer immersive experiences that improve products presentation and evaluation by allowing realistic representations and a more accurate interaction. Advances in both hardware and software have made this tool popular. It also improves visual quality for incorporating functions like eye tracking and enables user behaviour to be analysed in more depth. Despite all this favouring its application while evaluating products, it is still necessary to investigate how different factors influence perceptions of virtual prototypes (VP) to make the most of the advantages of VR. The present research uses three case studies to explore how a context (neutral, natural, urban) impacts evaluations of product characteristics, emotional response, trust in response, observation patterns, behaviour in virtual environments, cybersickness levels and feeling of presence. The results reveal that the context does not significantly influence product evaluation, but impacts emotional response (more positive on the natural vs. urban background) and form of observation (VP is observed longer when presented on a neutral background). These findings open up new opportunities to optimise products design and evaluation. However, future research should consider other variables like users’ age and other product categories.</div></div>","PeriodicalId":50570,"journal":{"name":"Displays","volume":"91 ","pages":"Article 103222"},"PeriodicalIF":3.4000,"publicationDate":"2025-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Can different contexts shape the perception of a product? A study using eye-tracking in virtual environments\",\"authors\":\"Francisco Felip-Miralles,&nbsp;Julia Galán Serrano,&nbsp;Almudena Palacios-Ibáñez\",\"doi\":\"10.1016/j.displa.2025.103222\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Virtual reality (VR) environments offer immersive experiences that improve products presentation and evaluation by allowing realistic representations and a more accurate interaction. Advances in both hardware and software have made this tool popular. It also improves visual quality for incorporating functions like eye tracking and enables user behaviour to be analysed in more depth. Despite all this favouring its application while evaluating products, it is still necessary to investigate how different factors influence perceptions of virtual prototypes (VP) to make the most of the advantages of VR. The present research uses three case studies to explore how a context (neutral, natural, urban) impacts evaluations of product characteristics, emotional response, trust in response, observation patterns, behaviour in virtual environments, cybersickness levels and feeling of presence. The results reveal that the context does not significantly influence product evaluation, but impacts emotional response (more positive on the natural vs. urban background) and form of observation (VP is observed longer when presented on a neutral background). These findings open up new opportunities to optimise products design and evaluation. However, future research should consider other variables like users’ age and other product categories.</div></div>\",\"PeriodicalId\":50570,\"journal\":{\"name\":\"Displays\",\"volume\":\"91 \",\"pages\":\"Article 103222\"},\"PeriodicalIF\":3.4000,\"publicationDate\":\"2025-09-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Displays\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0141938225002598\",\"RegionNum\":2,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Displays","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0141938225002598","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

摘要

虚拟现实(VR)环境提供身临其境的体验,通过允许逼真的表示和更准确的交互来改善产品的展示和评估。硬件和软件的进步使这个工具流行起来。它还提高了视觉质量,结合了眼动追踪等功能,并能更深入地分析用户行为。尽管所有这些都有利于其在评估产品时的应用,但仍有必要研究不同因素如何影响虚拟原型(VP)的感知,以充分利用VR的优势。本研究使用三个案例研究来探讨环境(中性、自然、城市)如何影响产品特性、情感反应、对反应的信任、观察模式、虚拟环境中的行为、晕屏程度和存在感的评估。结果表明,情境对产品评价没有显著影响,但会影响情绪反应(自然背景比城市背景更积极)和观察形式(在中性背景下呈现VP时观察时间更长)。这些发现为优化产品设计和评估开辟了新的机会。然而,未来的研究应该考虑其他变量,如用户的年龄和其他产品类别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Can different contexts shape the perception of a product? A study using eye-tracking in virtual environments
Virtual reality (VR) environments offer immersive experiences that improve products presentation and evaluation by allowing realistic representations and a more accurate interaction. Advances in both hardware and software have made this tool popular. It also improves visual quality for incorporating functions like eye tracking and enables user behaviour to be analysed in more depth. Despite all this favouring its application while evaluating products, it is still necessary to investigate how different factors influence perceptions of virtual prototypes (VP) to make the most of the advantages of VR. The present research uses three case studies to explore how a context (neutral, natural, urban) impacts evaluations of product characteristics, emotional response, trust in response, observation patterns, behaviour in virtual environments, cybersickness levels and feeling of presence. The results reveal that the context does not significantly influence product evaluation, but impacts emotional response (more positive on the natural vs. urban background) and form of observation (VP is observed longer when presented on a neutral background). These findings open up new opportunities to optimise products design and evaluation. However, future research should consider other variables like users’ age and other product categories.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信