设计一款非洲背景游戏,吸引理疗专业的学生研究儿童发展里程碑。

IF 3.3 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Anri Human, Maria Elizabeth Cochrane
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引用次数: 0

摘要

教育挑战:在本科物理治疗中教授儿童发展里程碑是具有挑战性的,因为大量的事实内容,学生通常很难掌握。此外,高等教育机构有望促进学生的自主学习。这种双重挑战需要创新的教学方法,以确保学生的成功。解决方案和执行:我们使用设计思维方法开发了一款名为《kidnapping》的基于故事的数字游戏。这个游戏的开发是为了回应互动的需要,方便的内容交付,并促进学生自主学习。这款游戏有意融入了学习脚手架的原则,并通过重复强化学习,确保其教育相关性,并与学生的学习需求保持一致。为确保游戏实施的可行性,我们在学术人员中进行了试点。经验教训和下一步:到2025年底,将进行一项横断面交叉研究,结合定量和定性方法来评估游戏的有效性。调查结果将为不断改进提供信息,并指导整个卫生科学规划的更广泛实施。吸取的主要经验教训包括利益攸关方早期参与的价值、适应性技术的重要性以及游戏化在卫生专业教育中加强主动学习和自主学习的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing an African-context game to entice physiotherapy students to study child developmental milestones.

Educational challenge: Teaching child developmental milestones in undergraduate physiotherapy can be challenging due to the high volume of factual content, which students often find difficult to master. Furthermore, higher education institutions are expected to promote self-directed learning among students. This dual challenge requires innovative methods of teaching and learning to ensure student success.

Solution and implementation: A narrative-based digital game, called 'Kidnapped', was developed using a design-thinking approach. This game was developed in response to the need for interactive, accessible content delivery and to foster self-directed learning among students. The game was intentionally designed to incorporate the principles of learning scaffolding and reinforced learning through repetition, ensuring its educational relevance and alignment with student learning needs. The game was piloted with academic staff to ensure implementation feasibility.

Lessons learned and next steps: A cross-sectional, cross-over study will be conducted towards the end of 2025, combining quantitative and qualitative methods to evaluate the game's effectiveness. Findings will inform iterative improvements and guide broader implementation across health sciences programmes. Key lessons learned include the value of early stakeholder engagement, the importance of adaptable technology, and the potential of gamification to enhance active learning and learning autonomy in health professions education.

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来源期刊
Medical Teacher
Medical Teacher 医学-卫生保健
CiteScore
7.80
自引率
8.50%
发文量
396
审稿时长
3-6 weeks
期刊介绍: Medical Teacher provides accounts of new teaching methods, guidance on structuring courses and assessing achievement, and serves as a forum for communication between medical teachers and those involved in general education. In particular, the journal recognizes the problems teachers have in keeping up-to-date with the developments in educational methods that lead to more effective teaching and learning at a time when the content of the curriculum—from medical procedures to policy changes in health care provision—is also changing. The journal features reports of innovation and research in medical education, case studies, survey articles, practical guidelines, reviews of current literature and book reviews. All articles are peer reviewed.
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