{"title":"一种新颖的虚拟现实循环系统使用控制器踏板运动为基础的跟踪:运动技术,晕动病,和用户体验","authors":"Chaowanan Khundam;Pornpon Thamrongrat;Chinnapat Panwisawas","doi":"10.1109/ACCESS.2025.3604557","DOIUrl":null,"url":null,"abstract":"This study proposes a novel, low-cost Virtual Reality (VR) cycling system that leverages VR controllers for pedal motion-based tracking, eliminating the need for additional sensors or complex setups. The system introduces two movement techniques: continuous and teleportation movement. These techniques allow users to control their movement in VR cycling by tilting their upper body for lateral movement and using leg-mounted controllers with pedal tracking for forward movement. This study investigated the system’s performance, motion sickness, and user experience within a virtual environment (VE) designed to simulate an urban landscape with a straight road, obstacles, and collectible items. A tunneling vignette was incorporated to mitigate visual-vestibular mismatches in the investigation of motion sickness. Results showed no significant differences in collected items or obstacle avoidance performance between the continuous and teleportation movement techniques. The tunneling vignette did not significantly affect performance or reduce motion sickness symptoms, as indicated by the SSQ scores. However, participants reported that the teleportation technique provided higher realism and internal-external correspondence (RJPQ: <inline-formula> <tex-math>$p =0.007$ </tex-math></inline-formula> and <inline-formula> <tex-math>$p =0.001$ </tex-math></inline-formula>, respectively). Intrinsic motivation scores were comparable for both techniques, though teleport technique showed slightly lower perceived tension (<inline-formula> <tex-math>$p =0.005$ </tex-math></inline-formula>). Our low-cost VR cycling system provides an immersive and engaging experience, offering intuitive control mechanisms and realistic cycling dynamics. These findings contribute to the development of accessible VR cycling systems, ensuring movement design and user experience for immersive VEs.","PeriodicalId":13079,"journal":{"name":"IEEE Access","volume":"13 ","pages":"152346-152364"},"PeriodicalIF":3.6000,"publicationDate":"2025-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11145773","citationCount":"0","resultStr":"{\"title\":\"A Novel Virtual Reality Cycling System Using Controllers for Pedal Motion-Based Tracking: Movement Techniques, Motion Sickness, and User Experience\",\"authors\":\"Chaowanan Khundam;Pornpon Thamrongrat;Chinnapat Panwisawas\",\"doi\":\"10.1109/ACCESS.2025.3604557\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study proposes a novel, low-cost Virtual Reality (VR) cycling system that leverages VR controllers for pedal motion-based tracking, eliminating the need for additional sensors or complex setups. The system introduces two movement techniques: continuous and teleportation movement. These techniques allow users to control their movement in VR cycling by tilting their upper body for lateral movement and using leg-mounted controllers with pedal tracking for forward movement. This study investigated the system’s performance, motion sickness, and user experience within a virtual environment (VE) designed to simulate an urban landscape with a straight road, obstacles, and collectible items. A tunneling vignette was incorporated to mitigate visual-vestibular mismatches in the investigation of motion sickness. Results showed no significant differences in collected items or obstacle avoidance performance between the continuous and teleportation movement techniques. The tunneling vignette did not significantly affect performance or reduce motion sickness symptoms, as indicated by the SSQ scores. However, participants reported that the teleportation technique provided higher realism and internal-external correspondence (RJPQ: <inline-formula> <tex-math>$p =0.007$ </tex-math></inline-formula> and <inline-formula> <tex-math>$p =0.001$ </tex-math></inline-formula>, respectively). Intrinsic motivation scores were comparable for both techniques, though teleport technique showed slightly lower perceived tension (<inline-formula> <tex-math>$p =0.005$ </tex-math></inline-formula>). Our low-cost VR cycling system provides an immersive and engaging experience, offering intuitive control mechanisms and realistic cycling dynamics. These findings contribute to the development of accessible VR cycling systems, ensuring movement design and user experience for immersive VEs.\",\"PeriodicalId\":13079,\"journal\":{\"name\":\"IEEE Access\",\"volume\":\"13 \",\"pages\":\"152346-152364\"},\"PeriodicalIF\":3.6000,\"publicationDate\":\"2025-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11145773\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Access\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/11145773/\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Access","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11145773/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
A Novel Virtual Reality Cycling System Using Controllers for Pedal Motion-Based Tracking: Movement Techniques, Motion Sickness, and User Experience
This study proposes a novel, low-cost Virtual Reality (VR) cycling system that leverages VR controllers for pedal motion-based tracking, eliminating the need for additional sensors or complex setups. The system introduces two movement techniques: continuous and teleportation movement. These techniques allow users to control their movement in VR cycling by tilting their upper body for lateral movement and using leg-mounted controllers with pedal tracking for forward movement. This study investigated the system’s performance, motion sickness, and user experience within a virtual environment (VE) designed to simulate an urban landscape with a straight road, obstacles, and collectible items. A tunneling vignette was incorporated to mitigate visual-vestibular mismatches in the investigation of motion sickness. Results showed no significant differences in collected items or obstacle avoidance performance between the continuous and teleportation movement techniques. The tunneling vignette did not significantly affect performance or reduce motion sickness symptoms, as indicated by the SSQ scores. However, participants reported that the teleportation technique provided higher realism and internal-external correspondence (RJPQ: $p =0.007$ and $p =0.001$ , respectively). Intrinsic motivation scores were comparable for both techniques, though teleport technique showed slightly lower perceived tension ($p =0.005$ ). Our low-cost VR cycling system provides an immersive and engaging experience, offering intuitive control mechanisms and realistic cycling dynamics. These findings contribute to the development of accessible VR cycling systems, ensuring movement design and user experience for immersive VEs.
IEEE AccessCOMPUTER SCIENCE, INFORMATION SYSTEMSENGIN-ENGINEERING, ELECTRICAL & ELECTRONIC
CiteScore
9.80
自引率
7.70%
发文量
6673
审稿时长
6 weeks
期刊介绍:
IEEE Access® is a multidisciplinary, open access (OA), applications-oriented, all-electronic archival journal that continuously presents the results of original research or development across all of IEEE''s fields of interest.
IEEE Access will publish articles that are of high interest to readers, original, technically correct, and clearly presented. Supported by author publication charges (APC), its hallmarks are a rapid peer review and publication process with open access to all readers. Unlike IEEE''s traditional Transactions or Journals, reviews are "binary", in that reviewers will either Accept or Reject an article in the form it is submitted in order to achieve rapid turnaround. Especially encouraged are submissions on:
Multidisciplinary topics, or applications-oriented articles and negative results that do not fit within the scope of IEEE''s traditional journals.
Practical articles discussing new experiments or measurement techniques, interesting solutions to engineering.
Development of new or improved fabrication or manufacturing techniques.
Reviews or survey articles of new or evolving fields oriented to assist others in understanding the new area.