共同设计一个积极的游戏育儿程序,以支持儿童早期的情绪调节:呈现用户角色和程序概念

IF 2.4 Q2 Medicine
Kelsie Bufton , Maria Bates , Jasmin Hamid , Elizabeth Westrupp
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引用次数: 0

摘要

童年是发展情绪调节技能的关键时期,而育儿计划可以支持这种发展。然而,现有的项目通常只能覆盖有限的人口。积极游戏计划旨在通过以游戏为基础的体育活动来支持2-5岁儿童的情绪调节,并通过Daily Growth育儿应用程序提供。目的本研究描述了用于开发积极游戏计划的共同设计过程,以确保它具有吸引力,可访问性,并与不同的家长群体相关。方法使用设计映射框架,开发过程遵循三个迭代阶段:(1)基于定性访谈创建理解用户角色,并在与家长的共同设计研讨会中进行完善;(2)共同发展——通过团队构思和共同设计研讨会,制定了一个总体的计划概念,并针对现实生活中的育儿情况量身定制了策略;(3)制作30个基于短视频资源的原型脚本,并与家长终端用户进行测试,并根据他们的反馈进行完善。与专业人士共同设计的工作坊帮助将共同设计的策略转化为视频资源的脚本。结果开发了四个用户角色,以捕捉不同的父母参与体育活动的风格。协同设计研讨会确定了项目吸收和有效性的常见障碍,并生成了用户知情的解决方案。这些见解被整合到一套针对特定育儿挑战的30个视频资源的叙述脚本中。本文演示了如何使用协作设计方法来开发基于证据的、以用户为中心的数字育儿计划。共同设计过程确保了Active Play项目反映了家长的需求,支持不同的家庭,并解决了参与的常见障碍。未来的研究将评估该计划的可接受性、参与度和影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Co-designing an active play parenting program to support emotion regulation in early childhood: Presenting user personas and program concepts

Background

Early childhood is a critical period for developing emotion regulation skills and parenting programs can support this development. However, existing programs often have limited population-level reach. The Active Play program aims to support emotion regulation in children aged 2–5 through play-based physical activity, and is delivered via the Daily Growth parenting app.

Objective

This study describes the co-design process used to develop the Active Play program to ensure it is engaging, accessible, and relevant to diverse parent groups.

Methods

Using the Design Mapping framework, the development process followed three iterative phases: (1) Understand – user personas were created based on qualitative interviews and refined in a co-design workshop with parents; (2) Co-Develop – an overarching program concept was developed through team ideation and co-design workshops, with strategies tailored to real-life parenting situations; and (3) Prototype – scripts for 30 short video-based resources were created and tested with parent end-users, and refined based on their feedback. A final co-design workshop with professionals helped translate co-designed strategies into scripts for video resources.

Results

Four user personas were developed to capture diverse parent engagement styles with physical activity. Co-design workshops identified common barriers to program uptake and effectiveness, and generated user-informed solutions. These insights were integrated into a set of narration scripts for 30 video resources tailored to specific parenting challenges.

Conclusion

This paper demonstrates how collaborative design methods can be used to develop an evidence-based, user-centred digital parenting program. The co-design process ensured the Active Play program reflects parent needs, supports diverse families, and addresses common barriers to engagement. Future research will evaluate the program’s acceptability, engagement, and impact.
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来源期刊
Mental Health and Prevention
Mental Health and Prevention Medicine-Psychiatry and Mental Health
CiteScore
2.10
自引率
0.00%
发文量
22
审稿时长
24 days
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