夺旗微分博弈:进攻、转换和撤退

Eloy Garcia;David W. Casbeer
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引用次数: 0

摘要

本文分析了经典的夺旗游戏,将其建模为攻击者和防御者之间的冲突。游戏以不同的阶段展开,目标不断变化:首先,攻击者试图夺取一面旗帜,而防守者试图拦截;其次,如果成功,攻击者尝试到达安全区域,而防御者再次寻求拦截。我们从数学上推导出每个阶段参与者的最佳状态反馈策略和相关的价值函数,严格证明了它们的正确性。一个关键的贡献是引入过渡阶段,在这个阶段,我们分析了当夺旗不可避免时防守者的最佳重新定位策略,为游戏的第二阶段做准备。这种新颖的过渡连接了游戏的各个阶段,使我们能够解决整个“同类游戏”(game of Kind)——在任何起始条件下决定获胜者——并定义攻击者既能夺取旗帜又能成功逃到安全区的精确环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Capture-the-Flag Differential Game: Attack, Transition and Retreat
This paper analyzes the classic game of capture-the-flag, modeled as a conflict between an Attacker and a Defender. The game unfolds in distinct phases with changing objectives: first, the Attacker tries to capture a flag while the Defender attempts to intercept; second, if successful, the Attacker tries to reach a safe zone while the Defender again seeks interception. We mathematically derive the optimal state-feedback strategies for both players and the associated Value function for each phase, rigorously proving their correctness. A key contribution is introducing the transition phase, where we analyze the Defender’s optimal repositioning strategy when flag capture becomes inevitable, preparing it for the game’s second phase. This novel transition connects the game’s stages, critically enabling us to solve the overall Game of Kind – determining the winner from any starting condition – and define the precise circumstances under which the Attacker can both capture the flag and successfully escape to the safe zone.
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