身体残疾人士参与适应性电子游戏的促进因素和障碍。

IF 2.5 4区 医学 Q1 REHABILITATION
Drew H Redepenning, Lynn A Worobey, Randall Huzinec, Andy J Wu, Christopher Power, Brad E Dicianno, Chloe S Shearer, Shivaali Maddali, George Tankosich, Dan Ding
{"title":"身体残疾人士参与适应性电子游戏的促进因素和障碍。","authors":"Drew H Redepenning, Lynn A Worobey, Randall Huzinec, Andy J Wu, Christopher Power, Brad E Dicianno, Chloe S Shearer, Shivaali Maddali, George Tankosich, Dan Ding","doi":"10.1080/10400435.2025.2550407","DOIUrl":null,"url":null,"abstract":"<p><p>Participation in leisure and recreational activities has been associated with improvements in quality of life and social relationships for individuals with physical disabilities. The purpose of this study was to determine the most frequent facilitators and barriers that individuals with physical disabilities experience, both when starting with adaptive video gaming and when maintaining participation. A self-administered survey was used to collect data from individuals who currently participate in adaptive gaming and included three sections: (1) Demographic Section, (2) Gamer Habits Section, and (3) Facilitators and Barriers to Adaptive Gaming Section. A total of 256 participants met inclusion criteria and completed the study survey. Family, friends, rehabilitation staff members, social media/YouTube, and peer support were found to play a role in facilitating the initiation of adaptive gaming participation. Common facilitators of adaptive gaming were fun/entertainment, stress relief/relaxation, and prior involvement in video gaming. Barriers to adaptive gaming participation were cost of equipment and difficulties with gameplay. Older age and greater severity of hand impairment were associated with experiencing a higher number of barriers (<i>p</i> < 0.01). Improving funding resources, game accessibility, and access to professional assistance for adaptive gaming may help overcome some of the commonly reported barriers in this study.</p>","PeriodicalId":51568,"journal":{"name":"Assistive Technology","volume":" ","pages":"1-8"},"PeriodicalIF":2.5000,"publicationDate":"2025-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Facilitators of and barriers to adaptive video gaming participation among individuals with physical disabilities.\",\"authors\":\"Drew H Redepenning, Lynn A Worobey, Randall Huzinec, Andy J Wu, Christopher Power, Brad E Dicianno, Chloe S Shearer, Shivaali Maddali, George Tankosich, Dan Ding\",\"doi\":\"10.1080/10400435.2025.2550407\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Participation in leisure and recreational activities has been associated with improvements in quality of life and social relationships for individuals with physical disabilities. The purpose of this study was to determine the most frequent facilitators and barriers that individuals with physical disabilities experience, both when starting with adaptive video gaming and when maintaining participation. A self-administered survey was used to collect data from individuals who currently participate in adaptive gaming and included three sections: (1) Demographic Section, (2) Gamer Habits Section, and (3) Facilitators and Barriers to Adaptive Gaming Section. A total of 256 participants met inclusion criteria and completed the study survey. Family, friends, rehabilitation staff members, social media/YouTube, and peer support were found to play a role in facilitating the initiation of adaptive gaming participation. Common facilitators of adaptive gaming were fun/entertainment, stress relief/relaxation, and prior involvement in video gaming. Barriers to adaptive gaming participation were cost of equipment and difficulties with gameplay. Older age and greater severity of hand impairment were associated with experiencing a higher number of barriers (<i>p</i> < 0.01). Improving funding resources, game accessibility, and access to professional assistance for adaptive gaming may help overcome some of the commonly reported barriers in this study.</p>\",\"PeriodicalId\":51568,\"journal\":{\"name\":\"Assistive Technology\",\"volume\":\" \",\"pages\":\"1-8\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2025-09-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Assistive Technology\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.1080/10400435.2025.2550407\",\"RegionNum\":4,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"REHABILITATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Assistive Technology","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1080/10400435.2025.2550407","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"REHABILITATION","Score":null,"Total":0}
引用次数: 0

摘要

参加休闲和娱乐活动与改善身体残疾者的生活质量和社会关系有关。这项研究的目的是确定身体残疾的个体在开始玩适应性电子游戏和保持参与时遇到的最常见的促进因素和障碍。一项自我管理的调查用于收集目前参与适应性游戏的个人数据,包括三个部分:(1)人口统计部分,(2)玩家习惯部分,(3)适应性游戏的促进者和障碍部分。共有256名参与者符合纳入标准并完成了研究调查。研究发现,家人、朋友、康复人员、社交媒体/YouTube和同伴支持在促进适应性游戏参与的启动方面发挥了作用。适应性游戏的常见促进因素是乐趣/娱乐、压力缓解/放松和之前参与电子游戏。阻碍适应性游戏参与的障碍是设备成本和玩法难度。年龄越大,手损伤的严重程度越高,遇到的障碍也越多
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Facilitators of and barriers to adaptive video gaming participation among individuals with physical disabilities.

Participation in leisure and recreational activities has been associated with improvements in quality of life and social relationships for individuals with physical disabilities. The purpose of this study was to determine the most frequent facilitators and barriers that individuals with physical disabilities experience, both when starting with adaptive video gaming and when maintaining participation. A self-administered survey was used to collect data from individuals who currently participate in adaptive gaming and included three sections: (1) Demographic Section, (2) Gamer Habits Section, and (3) Facilitators and Barriers to Adaptive Gaming Section. A total of 256 participants met inclusion criteria and completed the study survey. Family, friends, rehabilitation staff members, social media/YouTube, and peer support were found to play a role in facilitating the initiation of adaptive gaming participation. Common facilitators of adaptive gaming were fun/entertainment, stress relief/relaxation, and prior involvement in video gaming. Barriers to adaptive gaming participation were cost of equipment and difficulties with gameplay. Older age and greater severity of hand impairment were associated with experiencing a higher number of barriers (p < 0.01). Improving funding resources, game accessibility, and access to professional assistance for adaptive gaming may help overcome some of the commonly reported barriers in this study.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Assistive Technology
Assistive Technology REHABILITATION-
CiteScore
4.00
自引率
5.60%
发文量
40
期刊介绍: Assistive Technology is an applied, scientific publication in the multi-disciplinary field of technology for people with disabilities. The journal"s purpose is to foster communication among individuals working in all aspects of the assistive technology arena including researchers, developers, clinicians, educators and consumers. The journal will consider papers from all assistive technology applications. Only original papers will be accepted. Technical notes describing preliminary techniques, procedures, or findings of original scientific research may also be submitted. Letters to the Editor are welcome. Books for review may be sent to authors or publisher.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信