{"title":"数字概念映射游戏的动态优先排序算法","authors":"Andrea Mutti , Damiano Varagnolo","doi":"10.1016/j.ifacol.2025.08.043","DOIUrl":null,"url":null,"abstract":"<div><div>We consider the problem of optimizing the time-aspect of the user experience of learners that use digital mapping games for enhancing their metacognition levels about some specific material. More precisely, we assume that students shall perform mapping tasks using an IT tool that asks users to visually organize some specific logical relations among course topics. The goal of the learners is to ideally reconstruct a map that their teacher built beforehand as a reference one. To do so, they interact with a graphical user interface that displays a subset of topics within the course, and asks them to establish connections between such topics. While doing so, the tool collects quantitative information about their understanding of the logical organization of the course content.</div><div>The paper focuses then on presenting a prioritization algorithm that dynamically selects which concepts are displayed to the users as they are playing the game. The algorithm tries to make students perform maximally informative tasks, and assigns priority scores to each concept by integrating hierarchical factors (such as node depth, number of child nodes, and a leaf factor) with weights that capture the significance of different types of relationships (e.g., necessary, important, useful). These scores are iteratively updated based on the input of the user, ensuring that the most relevant and informative topics are presented throughout the session. Field tests with engineering students demonstrate that the mapping game not only aids in visualizing complex interrelationships among concepts but also promotes active metacognitive engagement. The prioritization algorithm, with its modular and scalable design, effectively supports real-time adaptation to student feedback and the evolving structure of the reference map. This integrated framework thus offers a promising tool for both enhancing learning outcomes and providing educators with quantitative insights into students’ conceptual understanding. We thus also show that the dual objectives of the mapping game and its underpinning prioritization algorithm achieve a synergistic approach useful to interactive learning, and improve traditional study methods with a dynamic educational experience.</div></div>","PeriodicalId":37894,"journal":{"name":"IFAC-PapersOnLine","volume":"59 7","pages":"Pages 177-182"},"PeriodicalIF":0.0000,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Dynamic Prioritization Algorithm For Digital Concept Mapping Games⁎\",\"authors\":\"Andrea Mutti , Damiano Varagnolo\",\"doi\":\"10.1016/j.ifacol.2025.08.043\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>We consider the problem of optimizing the time-aspect of the user experience of learners that use digital mapping games for enhancing their metacognition levels about some specific material. More precisely, we assume that students shall perform mapping tasks using an IT tool that asks users to visually organize some specific logical relations among course topics. The goal of the learners is to ideally reconstruct a map that their teacher built beforehand as a reference one. To do so, they interact with a graphical user interface that displays a subset of topics within the course, and asks them to establish connections between such topics. While doing so, the tool collects quantitative information about their understanding of the logical organization of the course content.</div><div>The paper focuses then on presenting a prioritization algorithm that dynamically selects which concepts are displayed to the users as they are playing the game. The algorithm tries to make students perform maximally informative tasks, and assigns priority scores to each concept by integrating hierarchical factors (such as node depth, number of child nodes, and a leaf factor) with weights that capture the significance of different types of relationships (e.g., necessary, important, useful). These scores are iteratively updated based on the input of the user, ensuring that the most relevant and informative topics are presented throughout the session. Field tests with engineering students demonstrate that the mapping game not only aids in visualizing complex interrelationships among concepts but also promotes active metacognitive engagement. The prioritization algorithm, with its modular and scalable design, effectively supports real-time adaptation to student feedback and the evolving structure of the reference map. This integrated framework thus offers a promising tool for both enhancing learning outcomes and providing educators with quantitative insights into students’ conceptual understanding. We thus also show that the dual objectives of the mapping game and its underpinning prioritization algorithm achieve a synergistic approach useful to interactive learning, and improve traditional study methods with a dynamic educational experience.</div></div>\",\"PeriodicalId\":37894,\"journal\":{\"name\":\"IFAC-PapersOnLine\",\"volume\":\"59 7\",\"pages\":\"Pages 177-182\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2025-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IFAC-PapersOnLine\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2405896325006123\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Engineering\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IFAC-PapersOnLine","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2405896325006123","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Engineering","Score":null,"Total":0}
A Dynamic Prioritization Algorithm For Digital Concept Mapping Games⁎
We consider the problem of optimizing the time-aspect of the user experience of learners that use digital mapping games for enhancing their metacognition levels about some specific material. More precisely, we assume that students shall perform mapping tasks using an IT tool that asks users to visually organize some specific logical relations among course topics. The goal of the learners is to ideally reconstruct a map that their teacher built beforehand as a reference one. To do so, they interact with a graphical user interface that displays a subset of topics within the course, and asks them to establish connections between such topics. While doing so, the tool collects quantitative information about their understanding of the logical organization of the course content.
The paper focuses then on presenting a prioritization algorithm that dynamically selects which concepts are displayed to the users as they are playing the game. The algorithm tries to make students perform maximally informative tasks, and assigns priority scores to each concept by integrating hierarchical factors (such as node depth, number of child nodes, and a leaf factor) with weights that capture the significance of different types of relationships (e.g., necessary, important, useful). These scores are iteratively updated based on the input of the user, ensuring that the most relevant and informative topics are presented throughout the session. Field tests with engineering students demonstrate that the mapping game not only aids in visualizing complex interrelationships among concepts but also promotes active metacognitive engagement. The prioritization algorithm, with its modular and scalable design, effectively supports real-time adaptation to student feedback and the evolving structure of the reference map. This integrated framework thus offers a promising tool for both enhancing learning outcomes and providing educators with quantitative insights into students’ conceptual understanding. We thus also show that the dual objectives of the mapping game and its underpinning prioritization algorithm achieve a synergistic approach useful to interactive learning, and improve traditional study methods with a dynamic educational experience.
期刊介绍:
All papers from IFAC meetings are published, in partnership with Elsevier, the IFAC Publisher, in theIFAC-PapersOnLine proceedings series hosted at the ScienceDirect web service. This series includes papers previously published in the IFAC website.The main features of the IFAC-PapersOnLine series are: -Online archive including papers from IFAC Symposia, Congresses, Conferences, and most Workshops. -All papers accepted at the meeting are published in PDF format - searchable and citable. -All papers published on the web site can be cited using the IFAC PapersOnLine ISSN and the individual paper DOI (Digital Object Identifier). The site is Open Access in nature - no charge is made to individuals for reading or downloading. Copyright of all papers belongs to IFAC and must be referenced if derivative journal papers are produced from the conference papers. All papers published in IFAC-PapersOnLine have undergone a peer review selection process according to the IFAC rules.