学校重返社会的实践经验(PrESR):一项针对因自杀相关思想和行为住院的青少年的虚拟现实干预的多阶段优化试验。

Marisa E Marraccini, Lauren E Delgaty, Telieha J Middleton, Robert Hubal, Leslie A Brick, Anahi Galvan, Eliah Anderson, Madeline Frank, Madeline J Farber, Yixin Li, Jerry Heneghan, David L Wyrick, Dorothy L Espelage, David B Goldston
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引用次数: 0

摘要

背景:在过去的十年中,青少年因自杀相关的想法和行为而住院治疗的人数有所增加,很少有干预措施显示可以改善出院后的结果。鉴于大多数青少年在自杀相关危机后返回学校,我们开发并试点测试了“学校重返社会实践经验”(PrESR)™,这是一种虚拟现实(VR)干预措施,旨在向住院的青少年教授治疗技能,并允许他们在出院后预期会经历的学校环境压力情况下练习使用这些技能。目的:本试点优化试验考察了PrESR在青少年自杀相关危机住院治疗中增加标准住院治疗的可行性、可接受性和安全性。方法:采用多阶段优化策略(MOST)框架,我们招募了42名因自杀相关想法和行为而住院的青少年(n=42),将他们随机分为8个条件之一,测试三种不同的vr增强技能课程和练习课程:影响调节、认知重构和解决问题。结果:研究临床医生提供了高保真度(93-100%)的单独PrESR会话,但患者通常在完成多个技能之前出院。在参与干预的参与者中,大多数人同意或强烈同意赞同PrESR及其组成部分重要、适当和易于使用的说法,这在很大程度上支持可接受性。参与者还提供了改进反馈,告知下一版本干预的细微变化。更普遍的是,基于自我报告的主观痛苦评分和与晕机有关的身体症状的前后测量,PrESR似乎没有导致重大的安全问题。结论:研究结果支持提供简短版本的PrESR的可行性和初步可接受的干预。VR技术和内容在青少年自杀预防和心理健康支持方面显示出巨大的潜力。未来的研究应该检验PrESR是否能改善病人的预后和预防自杀。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Practice Experiences for School Reintegration (PrESR): A Pilot Multiphase Optimization Trial of a Virtual Reality Intervention for Adolescents Hospitalized for Suicide-Related Thoughts and Behaviors.

Background: Adolescent hospitalization for suicide-related thoughts and behaviors has increased over the past decade, with few interventions shown to improve outcomes post-discharge. Given the majority of adolescents return to school following a suicide-related crisis, we developed and pilot-tested Practice Experiences for School Reintegration (PrESR), a virtual reality (VR) intervention designed to teach therapeutic skills to hospitalized adolescents and allowing them to practice using these skills in stressful situations set in school settings that they would be expected to experience following discharge.

Objective: This pilot optimization trial examined the feasibility, acceptability, and safety of PrESR for augmenting standard inpatient care with adolescents hospitalized for suicide-related crises.

Method: Using a Multiphase Optimization Strategy (MOST) framework, we recruited adolescents hospitalized for suicide-related thoughts and behaviors (n=42) to be randomized into one of eight conditions testing three different VR-enhanced skill lessons and practice sessions: affect regulation, cognitive restructuring, and problem-solving.

Results: Research clinicians delivered individual sessions of PrESR with a high degree of fidelity (93-100%), but patients were often discharged before completing more than one skill. Of the participants who participated in the intervention, the majority agreed or strongly agreed with statements endorsing PrESR and its components as important, appropriate, and easy to use, largely supporting acceptability. Participants also provided feedback for improvement, informing slight changes to the next version of the intervention. More generally, PrESR did not appear to result in significant safety concerns based self-reported ratings of subjective distress and pre/post measures of physical symptoms related to cybersickness.

Conclusion: Findings support the feasibility of delivering a brief version of PrESR and preliminary acceptability for the intervention. VR technology and content show promising potential for adolescent suicide prevention and mental health support. Future research should examine PrESR for improving patient outcomes and preventing suicide.

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